Ben HallWeekly Blog PostsThese were meant to be uploaded throughout the past 12 weeks. However, scheduling issues and lack of time meant that they were pushed to…Dec 15, 2019Dec 15, 2019
Ben HallProcedural DramaProcedurally generated games sound nice on paper. A world is created before your eyes that is probably entirely unique to you, with lands…Aug 19, 2018Aug 19, 2018
Ben HallDwarf FortressNo weird title, I’m trying to process what I’m looking at.Aug 19, 2018Aug 19, 2018
Ben HallBlending BoundariesHave you ever been walking around in a game, listening to the music and then your character suddenly asks, “Where’s that music coming…Aug 19, 2018Aug 19, 2018
Ben HallGetting Over Bennett Foddy With Bennett FoddyRecently I watched an episode of Tone Control, a gaming podcast that interviews prominent game developers. The episode I focused on was the…Aug 19, 2018Aug 19, 2018
Ben HallThe Legend Of Zelda: Gamings AwakeningThe Legend Of Zelda franchise is one of gamings heavy hitters. At 32 years old, it’s an industry veteran and easily my favourite franchise…Jul 15, 2018Jul 15, 2018
Ben HallTaking Things Persona-llyA general response to this article: https://www.kotaku.com.au/2017/11/persona-5s-real-world-is-scarier-than-the-metaverse/Jul 15, 2018Jul 15, 2018
Ben HallThe Subject is SubjectiveSo this week I’m talking about player subjectivity and motivation. Basically, what drives a player and how they experience a game.Jul 8, 2018Jul 8, 2018
Ben HallLudonarrative Dissonance and Pseudo-Ludonarrative DissonanceOk so that title doesn’t mean anything, I just wrote it out that way because it sounded funny.Jul 1, 2018Jul 1, 2018