After weeks, months or even years of developing and shooting, the production finally comes to the final step — post-production. In this phase we put together the story we want to tell and the message we want to deliver to the audiences. There are many parts to post-production and here I briefly summarize the editing process and include some useful tips that all editors could benefit from.

  1. Basic Steps
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Source: Maria Lauret

The picture above is an overview comparing the entire editing process for traditional filmmaking versus 360 films. 360 video editing is different from traditional editing because there are a couple more steps that need to taking care of. First of all, stitching. Sometimes when we use devices that capture footages by stitching a couple cameras together, such as the device that hold 6 GoPros to capture 360 videos, we need stitching. There are two parts of stitching — rough stitching before editing, and fine stitching after editing. Rough stitching is also referred to as offline edit, which means choosing footage, placing them on the timeline and getting them done in a creative setting. Fine editing, also known as online edit, is the process of patching and compositing. Other than stitching, we also have tripod removal, motion graphics and special audio mixing. …

Sound is a crucial component of creating an immersive environment. Human perception of sounds is a rich, interesting domain on its own. Your ears are physically located apart and pick up inter-aural time differences; your skin resonates with the percussion of sound waves; your brain works tirelessly to pick up all these signals to not only localize sounds but also create a dynamic experience for you. Sound complements the visuals to create a more realistic and immersive VR environment, and it can even be a primary story-telling means by itself.

Spatial audio refers to placing sounds as it should be in a 3D space. Here’s an interesting demo of spatial audio from the Binci project (listen with headsets). There are several types of spatial audio: Stereo refers to a two-dimensional audio (with left and right channels), while surround sound refers to multi-dimensional audio that surrounds the audience. Surround sound can be generated from mono or stereo sound files. Binaural audio is similar to surround sound in that it produces a 360 degree sound effect, but it’s specifically experienced with a headphone. It’s also fixed recording, in contrast with ambisonic audio which is a 360 degree audio that’s interactive and can change according to user’s head movement. …

This semester at VR at Berkeley, the Immersive Cinema Team has been producing fun, immersive 360 video content. While we would not call ourselves 360 film experts yet, we have discovered a lot of production tactics for this medium.

When considering framing, we have found it helpful to place the camera close to the action, but at the same time out of the way as to not interfere with props and actors. Typically, we have found that the best camera placement will achieve a specific perspective as the viewer. …

What is VR filmmaking? How can it differentiate from traditional cinema? How immersive could it be? Is it the future of film? As a film studies student at UC Berkeley, I joined the VR@Berkeley this spring with these burning questions in mind, and worked with the team of immersive cinema to find the answers. Through group research & presentations, experimental exercises, meet-up events, and interviews with professionals, here are some takeaways I have gathered over the semester on VR filmmaking :

  1. VR filmmaking is about designing an immersive experience. Therefore there are many factors taken into account that relates directly to the audience’s physical body response, such as nausea, dizziness, and claustrophobia. Therefore it is essential to reiterate on the work (“prototype”) and constantly test the user experience and update accordingly. …

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Welcome to the official blog for Immersive Film at Berkeley! As a group, our current goal is to generate content in the 360 degree film space that can help bring exposure to the advantages of the emerging technology. Currently we consist of two teams: a producer team which focuses on creating films and pioneering new ways to make the most of the technology, and a developers team which mainly works with the visual and audial transformations needed to create a coherent 360 degree experience.

Over the first month of meeting and planning, each team has decided on certain criteria to meet to meet our semester goals. The producer team has gone through various project pitches, and has decided on the following few to investigate…

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There has been much discourse over the course of film production. Especially since the introduction of 360 film. But, there is no need to scour through strings and strings of tangled tantrums.

Just stop what you’re doing and read this: Here are some of the positives and/or challenges of being a 360 film director.

When constructing narratives, directors are experienced in the realm of reconstructing past eras or inventing new ones. However, this spatial manipulation is rather constrained in traditional filmmaking. For instance, let us imagine a cliché director in a cliché setting. Pretend Martin Scorsese (who is so cliché that Microsoft Word had spell check support him) dropped his mafia flicks and picked up an interest in western films. Scorsese would invest time, energy, and cogitation into making a single shot from a single snippet of his film authentically western. Scorsese’s’ prop master would devour the internet in search of: Horses, Tumbleweeds, and vintage alcohol containers to bring to life what died so long ago. His camera would zoom into one particular corner of one particular room in one particular setting. This corner would have to be 100% authentic. It would look and feel real to both the director and to the viewer. Traditional Hollywood cinema would allow this. It would make this so. The biased and limited camera would only film what was deemed worthy of being filmed. That one shot. That one shot adorned to the brim with elements essential to convincing the consumer that this film occurred when it takes place. The main difference between traditional film directing and 360 film comes in the form of situational execution. …


Team @ Immersive Cinema Berkeley

A research and production team from UCBerkeley

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