The article explained why I think that is the case.
Secondly, the reason I discussed desktop VR was to highlight the fact that it is not portable and thus will make people less likely to use it becuase of that inconvenience.
I believe a member of the general public would be less likely to have heard about OSVR so I excluded in the interest of brevity. Instead I discussed what I believe to be the big three in the eyes of the general population.
I mentioned the Wii as an example of impressive technological advances that do not have sustained success because of a lack of experiences that accomodate said advances. It’s technological merit alone was not enough to ensure long term market success.
Furthermore, Microsoft Hololens is not even a VR product. It is an AR concept, which is completely different. That would be a whole article in and of itself.
Lastly, the intention of this article was not to “seem cool”, or say “VR is no good”. I was stating that because of current price points, issues with portability, and a lack of software that would be compelling enough to counter the aforementioned drawbacks, VR devices will not achieve mainstream success in the coming year.