Kevin Sanchez is a freelance motion designer and animator with powerful 3D chops. He’s been freelancing with BigStar for almost a year now — getting his hands on some of our favorite Octane projects such as Game of Thrones and the One Show 2017, to name a few.
Kevin dives into projects without limitations, incorporating a mixture of approaches, elements, lighting techniques, and realism to each story. We’ve enjoyed his collaborative nature and can’t wait to see what we create together down the line.
Q&A with Kevin Sanchez:
What drives you as a designer/animator?
I love the development of an idea. Having the opportunity to tell a story using a combination of techniques from typography, graphic design, to animation is pretty rewarding.
When did you first realize you wanted to be a designer/animator?
I guess when I was a kid. I was always drawing, I wanted to be a 2D animator so bad. I remember seeing disney artists going back and forth between a couple of sheets of paper on a peg bar. Seeing those drawings come to life really blew my mind.
What makes you love what you do?
I love the creative process early on in a project. Exploring different ideas and concepts, the collaboration between other artists and limitations of a project are something I look forward to.
What perspective do you bring to the design/graphics world?
I don’t want to just focus on a particular area of design but if I had to, I’d say I’ve been focusing more on title design. I enjoy the mixture of elements used to tell a story. Being mostly into 3D I’m really trying to fine tune my typography skills. I like exploring the different bevels and extrusion a type face will catch once light and shadow come into play.
What is your ultimate goal, as an artist?
I’d like to continue to work on challenging and engaging projects, meeting talented creatives along the way and hopefully, tell better stories.
What were you working on before coming to BigStar?
Before coming to BigStar, I worked on the rebrand for Marvel Studios over at Perception.
I assisted in projection mapping, lighting, shading, calibrating shaders as well as implementing a C4D to Octane pipeline. This helped out tremendously during rendering. I’ve been using Octane ever since.
What/who has influenced you the most?
I guess everything form old movie posters, vintage t shirts, music, film, scores, the weather even.
Going for a walk in New York City doesn’t hurt also.
Do you have any side-projects you continue to work on?
I try to disconnect from the computer every now and then but the idea of doing live visuals for concerts is something I’ve been playing around with.
What are you most passionate about professionally? What most excites you about your work & the contribution you can make?
I’m constantly after that golden frame and striving to push the over all visual direction of a piece.
The ideal of introducing color to help tell a story or evoke a mood into a scene is something that really drives some of my design work. I love lighting, creating realistic materials and dialing in those fine details that help sell an idea.
Hopefully, I can create a visual language that reaches audiences regardless of language barriers.