Game development with Godot Engine 3 :: Learn to code in Python-like GDScript and later the industry standard C#

Learning to code by making games is a great idea, yet things can get in your way. Some game engines are over-specialised, overcomplicated and can overwhelm new users. Furthermore C-family languages like C-sharp and C++ can be cumbersome.

It’s time to discover Godot, a general-purpose, simple and welcoming game engine. Powered by GDScript, a lightweight and easy to learn Python-like programming language, you’ll be up-to-speed with the fundamentals of coding in a jiffy.

Whether you’re a complete beginner at writing code, an experienced developer wanting to explore this wonderful engine or a game designer who wants to embrace free and open-source software in your work, this course is for you.

Frequently Asked Questions…

Do I really need to learn a new programming language?

Absolutely, GDScript is based on Python — one of the most popular and productive coding languages in the world. As a beginner, this is a great place to start and experienced coders will find their coding improves with the perspective Python brings.

What if I don’t like “dynamically-typed” languages like Python?

Give them another chance. You’ll be sold in the first section when you see how easy it is to import a JSON file. Remember less typing means less typing! If it looks like a duck, and it quacks like a duck…

Do I really need to learn yet another game engine?

Like learning a 2nd or 3rd spoken language, the perspective you will gain from a new engine is invaluable, even if you decide to settle on another engine. You’ll re-use your existing knowledge, and discover much easier ways to do some things. Once expanded your mind will never go back to its original shape :-)

Are the any decent games made in Godot?

There are loads in the pipeline, and we want you to be amongst the first to bring yours to market. You can develop simple games fast and painlessly in Godot, and now is the perfect time to great a head-start on your competitors. This is why we have chosen to teach this wonderful game engine.

But I’ve had a look and it feels a bit “noddy”!

That’s what we thought at first, but we were wrong. It reminds me of the quote by Abraham Lincoln: “I don’t like that man. I must get to know him better”. What’s actually going on here is Godot makes great use of information hiding, and shows you only what’s relevant to getting the job at-hand done.

Take a look at the reviews our students have taken the time to leave. Here are just few we like…

“… the course is fun and seems well designed for beginners to the Godot Engine. Yann is fun to listen to and explains everything very well.”

Benjamin Anderson — Godot Developer

“this is hands down the best game development course I have taken.”

Simone Bosi

“If you want to learn game development or if you’re just curious about programming, Godot and this course are perfect for you!”

Sindre Sømme

We start with simple 2D games, that help you focus on learning to code. We have a word game, a platform game and a stealth game. By the end of these projects you’ll have a thorough working knowledge of both GDScript and Godot as an engine.

Every lecture contains challenges, to make you literally stop and think. Every project builds on your knowledge, and spaced-repetition ensures you remember what you learn.

Yann will be your main instructor, building each game in GDScript. Once Godot version 3.1 is stable we will help you convert the projects to C#.

There’s no better time to learn to code by making games, and this course is a great place to start — guaranteed!