How AR/VR will change UX/UI industry in the future?

Biplob Hossain
4 min readAug 26, 2021

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Playing Video Games in VR

It’s no longer just a sci-fi cliche when it comes to augmented and virtual reality. As a result of massive technological advancements, they are now in the spotlight. In today’s world, AR/VR in Design is a fact that cannot be denied. The market for AR/VR is heating up, well the credit goes to large tech giants like Apple, IBM, Facebook, and Google.

Also, the technology isn’t just for gaming, but it’s also being used in other fields including user experience in digital platforms.

Designing with AR/VR has a profound impact on the user experience. Applications that employ this technology do not require users to issue any commands to them in order to use them. User actions and motions are interpreted in real-time by the gadget, which reacts automatically to the user’s environment.For users, this opens up a whole new universe of possibilities for interacting with inanimate items.

Changed in 6 month

During the last 15 years or more, the globe has been heading in a distant direction. The virus just accelerated it, compressing what would have taken ten years into a six-month period.
The interactive pitch deck format has been revived in the new realities. Telling about project outcomes, a fresh concept, or presenting a design on slides through Zoom/Skype has become the standard.

Alternatively, you might use a more sophisticated method. Pitch, a presenting business, raised an additional $30 million in investment last year.
On YouTube, there are also tons of VR material to introduce it to mass people. Facebook is taking virtual reality and augmented reality more seriously. There are VR travel apps, three-dimensional art apps, and augmented reality applications.

Many businesses are considering how to include VR and AR into their digital offerings. If the new VR wave takes off, we’ll be in for a really exciting period for designers in the near future, with entirely new ways to advertise products and services.

Though, a paucity of augmented and virtual reality design and development standards has resulted from the fact that this design trend is still relatively new. And the lack of a standard language slows down the development process, as well as creating compatibility issues across different AR/VR projects. Then, it’s just a matter of time before it comes to fruition!

Designers and managers who have no prior expertise with remote collaboration have yet another hurdle when it comes to remote work in general.

XR-EXPO

Interactions without physical contact

In the wake of the epidemic, another UI and UX trend was born. Vocal user interfaces (VUI) and air gesture control are two examples of non-touch means of communicating with gadgets.

It was apparent even before the epidemic that voice interactions were going to be a big part of UI/UX in the years to come. Expand your design’s reach by adding a voice-user interface. You may use voice chatbots, for example, to allow users to converse using voice commands when they visit your website. Virtual assistants are no exception to this rule. There will be numerous firms that build comprehensive voice solutions in the next few years.

Transition from 2D to 3D design experience

Until the advent of AR/VR, the world’s perception of the design was based on 2D. Nevertheless, the user interface is no longer restricted to a flat rectangular surface. Now that 3D material is more realistic and realistic than ever before, even creative 2D screen experiences are becoming antiquated.
In contrast to 2D designs, 3D designs offer a first-person perspective. In a way, it seems like you’re engaging with the design components and things face-to-face. As a result, users are put in the spotlight and get a really immersive experience.
In the case of Room2Room, it’s like Skype on speed. It is possible that the UX for AR/VR can bring online employees together with much more real-life experience.

VR experience in a museum in Italy

There’s a cyclical nature to design. Every year, there are new trends in UI/UX design, therefore there will be a lot of repeats, and a lot of things from the past will be coming back. Some believe that the Bauhaus will reappear in 3–4 years. A fresh method to replace the Flat is sought by other designers and studios.
There’s one UI/UX design trend that will never go out of style: critical thinking and design relevance. A design trend has the right to exist, with its own logic and development viewpoint, because it is a design trend.

Design is a means to an objective, not the goal itself.

There’s got to be something else going on here! With design, you may convey a message visually.

AR/VR is blurring the barriers between the digital and real worlds. A fresh new approach to connect with companies is now available to users, altering the way commerce works. A variety of sectors can benefit from these technologies, including fashion and retail; real estate; tourism; mapping; interior design; training and education; healthcare; the dating industry; and of course games.

Whichever field you’re in, XR (extended reality) will help you reach out to your end-users who are at home, trying to acclimate to the new norm (thanks to COVID-19). Using AR/VR as a design tool, designers can help you create applications and digital goods.

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Biplob Hossain
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Freelance Product Designer, based in Dhaka📍 The pixel is mightier than the sword.