Blaed SpenceIn an Innovation Economy, the Courageous Will Inherit the EarthThe rules of the game have changed.Dec 6, 2016Dec 6, 2016
Blaed SpenceIn Vulnerability, Veritas (or, Why Risk is Essential to Great Storytelling)A meaningful story doesn’t just happen. It’s a feat of strength that takes courage.Jun 15, 2016Jun 15, 2016
Blaed SpenceDemystifying Gamification, Part Two: Designing for Play-Style PreferenceFour Personalities to Consider when Designing a Gamified ExperienceJun 1, 2016Jun 1, 2016
Blaed SpenceDemystifying Gamification: Five Guiding Principles that Activate EngagementHow Play and Purpose can Help People (and Organizations) Solve ProblemsMay 24, 2016May 24, 2016
Blaed SpenceThe Brave New World of Precision MedicineThis month, Apple (with the help of some high-level collaborators) will put the future of personalized health in the palm of our hands.Apr 14, 2016Apr 14, 2016
Blaed SpenceLeviathan: The Future of StorytellingRight now at #Sundance, Tawny Schlieski and her team are unveiling a project that sets my hair on fire.Jan 24, 2016Jan 24, 2016
Blaed SpenceTrue Innovation and the Mental-Model rEvolutionAs the Director of Innovation at Emerge Interactive, I applaud Jonathon Hensley, our CEO, and Joe Watkins, our crazy-talented UX Developer…Jan 22, 2016Jan 22, 2016