Inconsequential Midseason Content: Games Played

Alex Smolin
Nov 7 · 2 min read

Hello everyone, it’s Kalivunkka again. This time I don’t have anything spicy or even mildly interesting.


The reason this exists is that there’s a content drought and I have been given a potentially interesting idea by BoX, but, as it turns out, it isn’t as good as I thought it would be. I had the technology to do this analysis relatively fast so I decided to do it.


Methodology

This time it’s simple: get the number of games won and lost by all the players and captains in the period of time between today and the draft from Opendota, and then try to combine them with the standings to find out if number of games played or recent winrate would affect how teams do in RD2L. This is also just an interesting statistic :)


Hypotheses

  1. Playing more results in more success in RD2L
  2. Having a higher average winrate results in more success in RD2L
  3. Playing more results in having a higher average winrate


Conclusions

  1. Inconclusive. The teams have wildly different results on both ends of the spectrum.

2. Plausible. This graph has a clear upward trend, but I feel like having more data from previous seasons would help.

3. Inconclusive. The trend line is about as flat as a washboard, so I don’t think that playing more neccesarily means having a higher or a lower winrate.

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