Welcome to another monthly update, hopefully with all the news fit to print about the development of Flashpoint. We have plenty of things to talk about this time around, so let’s get into it.

Ch-Ch-Ch-Changes

There’s a few big things worth talking about going into the next version, but they deserve their own, bigger sections of the update. Instead, I’m gonna post a few minor things from the changelog and talk about them.

* Updated Apache to 2.4.43 (was 2.4.38).

* Updated PHP to 7.4.8 (was 7.3.2).

We haven’t updated the baseline server software that Flashpoint runs on for a while. I planned to do it back around 8.0 time, but I ran into a problem that I didn’t have the time to debug. Now that I have, I can say that it’s simple. PHP needed an update to the VC++ libraries that it needs, and the only way I found out was via running it on the command line. This was a common problem, apparently, since it was the first result for the error message on the Google autocomplete. This update should fix a problem with running Flashpoint inside a OneDrive folder that a lot of new users encounter. …


It’s been one month since the release of 301. Considering that it was the biggest release we’ve put out since the project began, we’ve been trying to relax the pace a little, and not throw in massive, project-defining changes each week. That’s not to say there hasn’t been any progress whatsoever, though, and in this smaller-than-usual update, I’d like to take you through said progress.

The Current

The master build of Flashpoint has mainly received fixes (such as the Windows 7 and PopCap Plugin/3DVIA Player stuff) and new games. The day I write this, version 8.1, …


Another month, another update. We were originally planning to release what is definitely going to be 8.0 around this time, but it’s not always possible for one reason or another. Let’s talk about some of those reasons — a big development has happened very recently that’s worth having a chat about, and I’d like to elaborate on something from the last update…

Your Head A’Sploder

I teased in the last status update, at the very bottom, how we were working on Sploder, the online ‘game creation kit’. As of today, that little project is done and on a final quality pass, so we’re in the clear to talk about it more in-depth. …


Hello, and welcome back to the Flashpoint status update. The fruits of our labor were out in the open for everyone to see the last two months so this wasn’t exactly needed, but this new version of Flashpoint is definitely taking longer in the oven, so please, feel free to strap in and have a gander at what we’ve been up to since the release of 7.1.

A Popularity Spike

Might as well get the most obvious thing out of the way first. To say there was an avalanche of new users of Flashpoint recently is an understatement; much like our less recent spikes in popularity, all it takes is one big source to spread to a much larger scale, and the biggest of the big happened this…


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(It’s actually way higher than this now.)

Another month gone and another newsletter to help let people know what we’ve been up to. We’ve got new technology, new games and a little bit of polish everywhere else to help brush up 7.0 for release at the end of next month.

Might as well start with that new technology. Say hello to ShiVa3D.


Hello. The release schedule between new versions of Flashpoint has been getting longer and longer in recent months. For this and other reasons, it leads to some people thinking the project is dead due to little communication between new versions. I’m hoping a monthly newsletter in the vein of Dolphin’s Progress Report will help people think otherwise. With that said, let’s jump into the changes and fixes that have happened since the release of version 6.3 and today, with a little bit of a look behind the scenes at how Flashpoint goes through development.

Before we begin, I’d like to talk about where Flash will be heading in the near future. It’s been a bit over a year since my first article, where I last talked about this; considering that Flash will be removed from every major browser by default in just under a year from now, it’s as good a time as any to touch on why it’s a bad thing for anyone who’s a fan of the content again. …


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This isn’t directly a story about Flashpoint and its development, but I feel in order to get across the principles that guide me through the development of the web game preservation project, I need to go and write about the one man who gave me said principles over the course of lots of junk food, YouTube lectures and general computer wizardry.

That man is Jason Scott, a self described “free-range archivist”, “angel of death” and leader of several technological culture preservation communities around the world wide web, the more notable ones being ArchiveTeam (a rogue preservation group, the most famous of the saviors of GeoCities) and the head software curator of Archive.org. He has been doing culture preservation for almost as long as I have been alive; I was six at the time he made Textfiles.com. …


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The tiniest selection of what we have.

As of December 26th, 2018, it’ll have been one year since I decided to go and preserve as many Flash games as I possibly could. With the future of Flash games uncertain and ticking ever closer towards a potential endless pit, it was time to act, or get off the pot.

Over the course of 365 days, we’ve created something incredible.


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One hundred and thirty one THOUSAND animations.

Hi, I’m BlueMaxima and I’m the guy who created BlueMaxima’s Flashpoint, the Flash game (but now more like general web game) archive, museum and one-click-to-play collection. We’re still working on Flashpoint; the current game count is 4,127 games, and it’s rising, with no thanks to the fact that now we support Shockwave, HTML5, Unity Web Player and soon, hopefully, Java titles. However, that’s not what we’re here to talk about, is it?


It’s been almost a month since I wrote about Flashpoint here on Medium and watched it spread across the internet like wildfire. Medium, to Gamasutra, to Reddit, to Tumblr, and on it went, showing up everywhere and getting hundreds of thousands of views, and thousands of downloads.

Work has continued on in the tailwind of the spotlight and Flashpoint 3.0 is officially out, and with that I would like to say we’ve succeeded in what we set out to do. But I’d like to take the time to document some of what’s transpired over the past few weeks.

Gamasutra were the first to notice Flashpoint, and did a nearly full-on copy paste job of what I wrote to their website, but it worked. Before I knew it, that URL was being linked on several places on Reddit. /r/Games, /r/emulation and /r/pcgaming had tons of views on each of them. It even showed up on Tumblr at one point, and I don’t know what ‘notes’ are, but damn if there wasn’t several thousand of them. This isn’t even counting the thousands of views and claps on the Medium article. …

Ben Latimore

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