PinnedBrian McKennainUX CollectiveDesign is not design is not designDesign is not a homogenous field and applying the right methods to the problem space is important to getting things right.Feb 18, 20212Feb 18, 20212
Brian McKennainUX CollectiveThe problem with underspecified notificationsWe often fear giving our users too much information. But doing so comes with a cost and the check engine light is a prime example.Mar 24, 20211Mar 24, 20211
Brian McKennaHow I’d fix Major League BaseballBaseball needs to adapt to modern consumers. I have some unsolicited ideas.Jan 26, 2021Jan 26, 2021
Brian McKennainUX CollectiveDesign success requires more than design skillsFInding highly skilled team members is likely not the best way to improve your products.Aug 25, 20201Aug 25, 20201
Brian McKennainUX CollectiveProducts: evolution vs revolutionProduct evolution only get you so far. Identify when a major shift is needed — when you need to focus on a product revolution.Nov 14, 20191Nov 14, 20191
Brian McKennainModusTest Early, Test OftenHow to take better advantage of your most valuable resource: usersJun 24, 2019Jun 24, 2019
Brian McKennainModusInvisible User GoalsIf you’re only supporting the most obvious user goals, you’re missing somethingMay 20, 20191May 20, 20191
Brian McKennainUX CollectiveYes, I’m judging your resume designThe content of your resume matters, but the design of your resume can tell me a lot about your skills too.Mar 5, 201910Mar 5, 201910
Brian McKennainUX CollectiveShould developers participate in research?Exploring what this approach says about team effectivenessFeb 21, 20192Feb 21, 20192
Brian McKennainUX PlanetDesigning the interactions that matterThe goal of design is not to create good interactions with a product but to create good interactions between the user and the world.Feb 5, 2019Feb 5, 2019