Interaction with Information II: Annotation and Reflection (09/20/2016)
I remember when I was in undergraduate school, I found out that my friend majored in architecture mad up sketches by pencil on paper. I supposed it was very strange because he could use computer graphic tools like CAD. He told me that at first time many details were not considered clearly, so he just drew the general framework. Currently, I finally understand that that is the right way to design-make reflection and reconsideration easily.
In my perspective, three reading materials make the general point to tell readers how to help designer do better in early phase of design task. There are three ways-two dimensional spatial positioning, rich bookmarks and annotation. As we know, designing process is not the linear steps to be finished, but the recycle of considering, reflecting, interpreting, comparing, and reviewing. Thus, the tools will help designer do this process and make it convenient.
As far as I am concerned, two dimensional spatial positioning can really help the designers. It can divide the whole assignment into several independent parts which can be observed easily. Designers can conveniently compare different parts of materials and get the final decision. The figure interfaces help decrease the text description for the opinions, and abridge the decision processing. It also helps make different layers of information. However, I believe it does not emphasize on the image information, which can attract more attraction to people. Curation part is also considered in another reading material which make the process more plausible. The rich bookmarks can take additional visual information and attractive metadata, and that is why it is also considered as a good way to help designers. Designers look through sketch many times and get the reflection. They may know more about this material. As a result, with deeper interpretation, they begin to review the work immediately. It is considered as the following action. Additionally, the curation also has more digital image information, which affects designer and forms the reflection again. Annotation is also considered and analyzed in different types. Projects make students as survey and get result that annotation really work among them. I am glad to know it but I suppose this is not as beneficial as two dimensional positioning and bookmarks.
All the three ways definitely have the same goal-to help designer reflect, interpret, do action to review, and understand deeper. They just take it from different angles. In my opinion, designing is a slow and unpredictable work, which exists so many reviews and changes. Thus, all methods are useful and necessary.
Marshall, C. Toward an ecology of hypertext annotation, Proc ACM Hypertext 1998, 40–49.
Kumiyo Nakakoji, Yasuhiro Yamamoto, Shingo Takada, and Brent N. Reeves. Two-dimensional spatial positioning as a means for reflection in design, Proc DIS 2000, 145–154.
Webb, A., Kerne, A., Promoting reflection and interpretation in education: curating rich bookmarks as information composition, Proc ACM Creativity and Cognition, 2013, 53–62.