The IA of UX

An experiment in surfaces and shapes.


Begin by visualizing a ball. A small, red ball.

See the imperfect shape of the ball. A sphere, but with dimples and bumps along the surface to break the smooth plane. Note the way the light gleams and reflects off the edges. Turn it over a few times to see where the sunlight catches a hold and stays a second longer than expected. Feel it in your palm. Test the weight, the heft. Is it light enough to use in a magic trick? Is it heavy enough to throw across a field?

Good.

Now place the ball down next to the typewriter, the trampoline, and the cutlass. Does the light dapple on the typewriter the same way it does the ball? Does darkness beckon between the keys and get lost, or does it shine and illuminate an inner glow? Tap a key and hear the snap of gear on gear. Watch the rise and fall of the mechanisms, is there a cadence or discord?

Excellent.

Now the trampoline. Are the springs tight? Is the tension visible from where you stand or do you have to plant your palm on the surface to feel the give and return of energy? Where does the give turn into go? Can you sense the potential waiting for release?

Almost there.

Finally, the cutlass. Is there a scabbard or is the blade naked? Either way unsheathed is it sharp from care or worn from over use and neglect? If you were to swing it in the air would it hiss in displeasure or move silently like a figure just below the surface of the water?

Outstanding. Now we’re to it.

Pick up the typewriter and hurl it at the trampoline!

As it bounces wait for the second it ceases to rise and hesitates to fall then hurl the red ball at it, sending keys and gears into the sky.

Quickly! Grab the cutlass and strike deep into the trampoline! Shred the surface into a ragged display of leather and elastic and watch the typewriter fall into the empty space and further discharge the hidden letters inside, ribbon cascading then snarling in defeat.

There you go, the information architecture of user experience.