Benjamin MastripolitoinBetter ProgrammingMulti-State Cellular Automata in WebGLHow to efficiently model and simulate abritrary multi-state cellular automata in the browserSep 17, 20221Sep 17, 20221
Benjamin MastripolitoQuadtrees for 2D Games with Moving ElementsA quadtree is a very useful data structure for performing spatial searches. How do we use them efficiently with lots of moving elements?Oct 21, 2020Oct 21, 2020
Benjamin MastripolitoCellular Automata in WebGL: Part 1Simulating Conway’s Game of Life and other totalistic cellular automata in a webgl fragment shader, with dynamic rules and explorationJul 30, 2020Jul 30, 2020
Benjamin MastripolitoMinecraft, Cubic Chunks and Cubic RegionsA comparison of cubic chunks and Minecraft’s chunks. Also how cubic regions are saved on the disk.Nov 7, 2018Nov 7, 2018
Benjamin MastripolitoHow Not To Make a Game in 48 HoursThis past November I participated in my first Ludum Dare, a game jam event in which teams and individuals create games over a weekend…Jan 3, 2018Jan 3, 2018