Objective: Talk about how to use Tessellation and Height Maps in Unity HDRP.

Going off of my last article, I’m going to turn my material from a Pixel Displacement into a Tessellation. This will turn my flat plane into a 3D textured plane.

To start this off I’m going to change the shader from a HDRP/Lit to HDRP/LitTessellation and turn the displacement mode to Tessellation Displacement.

Since I’ve already put a height map in my texture, the same height map is still attached.

You’ll notice that the plane is still flat, we’re going to go in a change some settings to fix this.

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