Brantlee MercerTessellation in Unity HDRPObjective: Talk about how to use Tessellation and Height Maps in Unity HDRP.Apr 19, 2022Apr 19, 2022
Brantlee MercerUsing a height map and pixel displacement to texture a planeObjective: Talk about using a height map and pixel displacement to upgrade the way a texture looks in Unity HDRP.Apr 11, 2022Apr 11, 2022
Brantlee MercerHigh Definition Render Pipeline in UnityObjective: Talk about the HDRP in Unity.Apr 5, 2022Apr 5, 2022
Brantlee MercerReflection ProbesObjective: Talk about what a reflection probe is and how to use it.Mar 30, 2022Mar 30, 2022
Brantlee MercerOcclusion CullingObjective: Talk about what Occlusion culling is and how it can be very useful for the performance of your game.Mar 28, 2022Mar 28, 2022
Brantlee MercerAdding Post Processing in Unity URPObjective: Add post processing in Unity Universal Render Pipeline for 2019.3 and above.Mar 25, 2022Mar 25, 2022
Brantlee MercerAdding EmissionsObjective: Discuss what emissions are and how to use them.Mar 23, 2022Mar 23, 2022
Brantlee MercerUpdating the texturesObjective: Discuss how to change the textures in your scene.Mar 22, 2022Mar 22, 2022
Brantlee MercerLighting in UnityObjective: Discuss the 4 different lightings in Unity.Mar 21, 2022Mar 21, 2022