Modern Education: The Latest Trends In Game-Based Learning

Brayden Fox
Jul 11, 2017 · 5 min read
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It is natural that with the boost in technological development the teaching methods will also change.

Apart from the inclusion of various devices into educational progress more and more attention is paid to developing game-based learning. It has little to do with those trivial games played by teachers with their pupils at the lessons. The learning approach is much more global and is gaining pace today. Hence it is important to consider what trends of game-based learning we will see this year.

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1. The researches of the learning objectives and methods will thrive

The game-based niche in education can be called only partially researched, so in 2017 we will see a deeper and more detailed insight into this learning technique. Scientists will try to develop more accurate goals of such learning as well as provide evidence of its efficacy.

2. Game-based learning will continue to go mobile

The tendency of going mobile with any online experience will influence educational process too. That is the reason for the development of game-based mobile apps suitable for learning or adding the existing leaders more educational features.

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3. Improved measuring of learning outcomes and preferences

A shift to mobile devices has also eased the way of learning outcomes measurement. It has become possible to track users’ engagement at different stages of learning and evaluate the benefits and drawbacks of the game. Such a quantified analysis helps to enhance tools and receive better results.

4. Collaborative learning through games

The incredible popularity of social network gaming platforms has given a hint to educators that they can be used for learning too. Such games will teach to collaborate, communicate, interact and work in teams.

5. Augmented reality in game-based learning

A new trend of implementing augmented reality into education and other fields will undoubtedly change educational games too.

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6. Improved brain functioning due to strategic games

Games meant for learning will be built in a special way for the pupil’s brain to continually develop. A student will have to build up a strategy that can let him win the game and by doing so make the brain function in different ways.

7. Involvement of students in game creation

According to 2016 National Educational Technology Plan, a new approach to learning is to involve students into the creation of text-based tools for games. They can develop their personal games and test them in the classroom giving feedbacks on each of them. Another benefit of this assignment is allowing youth to give freedom to their imagination and crest their own characters, storyline and literary theme.

8. Use of game-based assessment

Apart from learning itself, games can play the role of assessment tools. Some of them can offer to pass through several stages and to solve one or another puzzle to receive a prize. Each of the stages can replace one or several topics or subtopics and be focused on some skills. The assessment indices will depend on the number of stages a student has passed, while excellent grades will be given only to winners. This type of assessment will not make a pupil nervous and give more motivation to cope with the assigned tasks.

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