Bruno GuedesPhysics for Game Dev — A Platformer Physics CheatsheetA quick primer on a few basic equations of platforming movement and a source for quick information on how to calculate a few key values.Nov 6, 20191Nov 6, 20191
Bruno GuedesA LÖVE2D Tutorial — Screen StackI’m not sure if I ever got to write an article about game engines with the bottom line being that, while you should never write your own…May 28, 2018May 28, 2018
Bruno GuedesThe Unintended Consequences of Idle F2PI’ve been playing Crab War lately and, yes, feel free to judge me. It’s a Free to Play idle clicker that revolves around the aesthetic…Aug 30, 2017Aug 30, 2017
Bruno GuedesReview: Hey! PikminPikmin was a very new concept that came to the Gamecube in the wake of the third millenium (i.e. 2001). If I did, at the time, understand…Aug 15, 2017Aug 15, 2017
Bruno GuedesBrazMogu Postmortems: Pixel Pop Defense ZoneSo, when I decided to move my written production into Medium I was in the middle of a series of postmortem posts about all the games I got…Jun 9, 2016Jun 9, 2016
Bruno GuedesTalpa brasiliens (or: Hello World!)I’ve debated with myself for a while on the need of an introductory post. I feel that introduction posts are only a little more useful than…May 24, 2016May 24, 2016