“There is no such thing as a failed experiment — only unexpected outcomes.”
- Buckminster Fuller

Image via giphy

Last year I ran into a friend — a credit union CEO — at a conference. He asked about my travel plans, and I mentioned that I was headed to his state later this year to give a talk on experimentation. He jokingly called over to his Chief Financial Officer and asked, “Is experimentation even allowed at our credit union?”

A Culture of Experimentation

Yes, CFOs manage financial risk, and often this earns them a reputation as being conservative, especially with R&D or even new project budgets requiring…

A visualization of refugees migration across the world, during a set period of time. See the full visual from 2000–2015 at CREATE Lab.

I’m writing this on a plane to Geneva, Switzerland. This week I’ll be participating in three separate but intermingled events:

Conway’s Game of Life, via wikipedia

As the pace of technology changes, designers must become deliberate about learning to “doodle” with technology.

The practice I’m calling “technological doodling” encompasses a range of practices such as hacking, tinkering, and remixing.

Technological doodling, in the sense I mean it, was not possible until recently. Three recent overlapping trends make it possible:

  • Communities of practice, augmented by the social networks, allow beginners to find support and gain expertise from others who share their passions and questions.
  • Participatory and remix culture gives birth to amateur how-to videos, step-by-step tutorials, and hackable sets of code so no beginner has to start…

Brent Dixon

Designer, Facilitator, Educator

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