Catching video game criminals
Virtual players are stealing real-world value unless we stop them
I wrote a quick article for InfoSecurity magazine on using machine learning to catch in-game criminals and fraudsters. My work with Panopticon Labs is exactly that — using state-of-the-art algorithms and statistics to catch the bad guys running around inside video games — and over the last few years we’ve worked with some of the largest game companies to estimate the scope of the problem in their game worlds and to clean it up.
It’s been a lot of fun, and even more interesting than I imagined. If you’re curious for more about video game security, you can read more here, or you can always tweet me @brian_godsey or @PanopticonLabs.