Brian SeveraFixing the Object Pivot Problem in UnityAll objects have a pivot point predefined when you place them in a scene. The pivot point is located in the center of the object by default…Sep 9Sep 9
Brian SeveraUnity VR: Looking at the Power of Using the XRI Toolkit for VR ProjectsIt’s been a fun road to learning the ins and outs of VR development over the last several months. The XRI (XR Interactive) Toolkit has been…Apr 14Apr 14
Brian SeveraUnity VR: How to Build a MirrorIn one of my previous Unity VR articles on Interaction Sockets, I was in a room that featured a mirror. At the end of the article, I…Apr 9Apr 9
Brian SeveraUnity VR: Making Use of Traditional UI in VRVR is all about 3D, but in some cases, you’re going to need to utilize 2D elements in your 3D scene. It’s likely that you’re going to need…Apr 7Apr 7
Brian SeveraUnity VR: The Power of 3D UIMy past articles, recently, have looked at different interactor components that can be applied in an XR/VR implementation. This article…Apr 5Apr 5
Brian SeveraUnity VR: Setting Up a Simple Gaze InteractorA Gaze Interactor in Unity allows us to do things in the scene by just looking at something. In this article, I’ll discuss how to set up a…Apr 3Apr 3
Brian SeveraUnity VR: Using a Socket Interactor for InventoryIn my final article on Socket Interactors, I’m going to look at how they can be used to place items on you, creating an inventory system on…Apr 3Apr 3
Brian SeveraUnity VR: Consuming Food using an XR Socket InteractorI’ve been having fun in previous articles exploring the XR Socket Interactor in Unity to insert keys into key holes and to wear hats. This…Apr 1Apr 1
Brian SeveraUnity VR: Hat Trick! Using a Socket Interactor to Wear a HatI’ve looked at how to create an interactive key hole in a previous article. There are other applications for socket interactors. You can…Mar 30Mar 30
Brian SeveraUnity VR: Socket Interaction to Get Things DoneThis article looks at another type of interactor — specifically, the Socket Interactor. The Socket Interactor allows you to take objects…Mar 27Mar 27