Narrative designer for games: The Gardens Between, Paperbark and Florence. Writer and researcher. Loves succulents. www.brookemaggs.com
The game writer is a problem solver, improviser and collaborator. For every project, they may have a different set of tools to tell the story.
They keep the vision of the narrative clear over the development cycle (which may be years depending on the project), amid updates, cuts in content, budget constraints and a multitude of story and script iterations.
The first step of communicating the story to the players is communicating it to the development team.
Even more powerful: to know that this is valuable and that it is enough. That the moment we try to be everything to everyone we lose the chance to be life-changing for one.
But what if the real hero work is unlearning, letting go, and taking the time to enjoy the moments and memories we have?
A voyage is a journey too, but the path is not set. Not linear, but circular. More accurately, it’s a big spiral twirling up to a far dot. Maybe so is life, and the creative endeavours we embark on.