Bruno LaurisinA Taste of MadnessIn retrospect: I have The Kings Dilemma; Is this game worthy of a King?“Loyalty to country ALWAYS. Loyalty to government, when it deserves it.” ― Mark TwainMar 9, 20221Mar 9, 20221
Bruno LaurisinA Taste of MadnessIn retrospect: I got lost in Darkwood, but now I live there.Better forget about the "road home", Meat. Around here all the roads lead to nowhere. - The Wolfman,Jun 3, 2018Jun 3, 2018
Bruno LaurisinA Taste of MadnessLEVEL 3.5: “Be safe, friend. Don’t you dare go Hollow!” Progress report.Horror is about trying to understand the things that we do not wish to face and about surviving that face-off.Feb 6, 2018Feb 6, 2018
Bruno LaurisinA Taste of MadnessIn retrospect: A serial killer left me “The Letter” and it`s too long for me to finish reading it…Imagine if the ghost of a serial killer like Jack The Ripper sent you a letter urging you to help him… or else. What would you do?Jan 8, 2018Jan 8, 2018
Bruno LaurisinA Taste of MadnessIn retrospect: “The Coma: Recut” is about how unhealthy our school systems can be.“The system’s dark side casts a long shadow… Even a dead body is not going to stop the exams from happening.”Nov 22, 2017Nov 22, 2017
Bruno LaurisinA Taste of MadnessLEVEL 3: “Can I see your CV… *Coughs* I mean your Experience Points.”Experience points are not the only way to do charachter progression in games.Nov 7, 20172Nov 7, 20172
Bruno LaurisinA Taste of MadnessIn retrospect: “Doki Doki Literature Club!” is a wolf in sheep’s clothing.“Doki Doki Literature Club!” looks like a regular anime dating simulation game. Right? Don’t be fooled by its appearance.Oct 21, 2017Oct 21, 2017
Bruno LaurisinA Taste of MadnessLEVEL 2.5: “I’m on the Death Drive to hell.” Progress report.The Death Drive is a controversial concept taken up by Sigmund Freud in his essay “Beyond the Pleasure Principle”Oct 7, 2017Oct 7, 2017
Bruno LaurisinA Taste of MadnessLEVEL 2: “I Have no Health, and I Must Respawn.” First obstacle report.Characters show us what our game is going to be about and what the players will be able to do. But be cautious about making assumptions!Sep 27, 2017Sep 27, 2017
Bruno LaurisinA Taste of MadnessLEVEL 1.5: Progress report. “To dice or not to dice, that is the question.”Choosing dice mechanics is hard. But, don’t worry, at this stage in the design process your game`s dice mechanics are not that important… …Sep 17, 20171Sep 17, 20171