Unity 3D: Unlocking the Power of Unity Scene Templates

Bruno Lorenz
4 min readJul 25, 2024

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Simplify Your Unity Workflow with Scene Templates

Efficient Scene Creation in Unity

Creating a new scene in Unity from scratch can be tedious, especially if you have to do it repeatedly for different projects. Unity’s Scene Templates feature is designed to simplify this process, enabling developers to quickly generate pre-configured scenes with ease. In this guide, we’ll explore how to create, manage, and use scene templates to streamline your Unity workflow.

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What are Scene Templates?

Scene templates in Unity allow you to create reusable scene setups that can be used as a starting point for new scenes. This feature helps maintain consistency across your projects and saves time by eliminating the need to manually configure each new scene.

Benefits:

  • Consistency: Maintain uniformity across different scenes and projects.
  • Efficiency: Quickly create new scenes without repetitive setup tasks.
  • Collaboration: Enable team members to start with consistent scene setups, improving collaboration and reducing setup errors.

How to Create Scene Templates

Follow these steps to create a scene template in Unity:

  1. Open or Create a Scene: Begin by setting up a scene with all the necessary game objects, components, and configurations you want to include in your template.
  2. Save as a Scene Template: Go to File > Save As Scene Template. This action saves the current scene configuration as a reusable template.
  3. Add Metadata and Preview: When saving your scene template, you can add metadata and a preview image to make it easier to identify and use later.
Another way of creating scene templates

Configuring Scene Template Settings

Scene template settings allow you to define how your templates behave and what additional configurations are applied when creating a new scene. Here are some key settings:

  • Default Scene Settings: Define the default lighting, camera setup, and other scene-level configurations.
  • Custom Metadata: Add specific information that can help you and your team understand the purpose and contents of the template.
  • Scene Template Pipeline: Implement the ISceneTemplatePipeline interface to specify additional operations or customizations that should occur when a new scene is created from a template.

Using Scene Templates

To use a scene template, follow these steps:

  1. Create a New Scene from a Template: In Unity, go to File > New Scene from Template. This will open a selection dialog where you can choose from your available templates.
  2. Select the Desired Template: Choose the template that best fits your needs. The new scene will be created based on this template, and you can further customize it as required.

Result:

A ready to use scene for my FPS game

Advanced: Scripting

You can enhance and customize your Unity projects by leveraging scripting with the Scene Template Pipeline. By implementing the ISceneTemplatePipeline interface, you gain control over the scene-creation process. This allows you to perform specific actions before and after a scene is instantiated from a template. For example, you can validate template suitability, set up additional configurations, or initialize certain game objects dynamically. Scripting these actions not only streamlines your workflow but also ensures consistency and automation across your projects, making scene management more efficient and tailored to your development needs.

public class FPSSceneTemplatePipeline : ISceneTemplatePipeline
{

public virtual bool IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset)
{
return true;
}

public virtual void BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName)
{
Debug.Log("Creating Scene From Template");
}

public virtual void AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName)
{
Debug.Log("Created Scene From Template");
}
}

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