In the Pipe
Haven’t really written much since the release of Grofast Industries. I’m hoping to change that. For those who’re interested in what in working on creatively these days, here’s a preview of what’s the come.
What Remains of Us
Jonathan Semple and I, along with the help of our new artist, Emily Hjermstad, have finally dragged out way to the last leg of finishing this tiny visual novel. It’s a five minute game about two graverobbers in a cyberpunk future doing the only thing they know: digging up graves. What else is there to say?
We’re doing our final review on the artwork in the coming week, so all that’s left is some editing, a little bit of sound work, and a couple playtests. Hopefully we’ll see it done in the next month or so.
… It’s You: A Breakup Story
If you’ve been paying attention to my feed, you probably saw a shitty little demo of this from the 2017 Global Game Jam. Traci Dow, David Deschamps, our new artist Vivian Li, and I are working on this “Breakup Simulator” for submission to the WordPlay festival at the end of the year.
The premise is simple: you have a shitty boyfriend. He’s calling you after a long day. He has a lot to say and, if you don’t want to put up with him, he’s not going to make it easy. What do you do?
It’s a cool chance to experiment with salience-based narrative. We want to have a number of conversation topics that interweave naturally, as well as the ability to resume conversations after they’re interrupted by you or him getting angry. When we’re a bit further into the writing process, I’ll do a writeup on how it’s all being structured (we got some good results from our playtest at the jam).
Short Stories and Essays
I’m also writing a short story about self-hate as a salesperson. The writing’s done, I’m just waiting to get a vocal version to release alongside it (if you or anyone you know would be interested in trying to voice it, send me a message!). That should be out in the next week or so.
Other than that, I’m also working on an essay about heroism and doubt in Dragon Age. Yes, I’m aware of the parallels to my previous work. Maybe I just see existential dread in everything. Right now I’m just trying to trim all the content down to a reasonable word length, which is difficult to do for a game whose entire plot is drowning in in-universe historical context. One step at a time, though.
Thanks for tuning in. See you later!