Initial Thoughts on the iPhone 6s Plus
With the new year, and AT&T’s announcement that it was killing off 2-year contracts this week (dumb move, AT&T), I decided that it was time to take the plunge and upgrade my iPhone 6 to the 6s Plus. I had delayed updating because I was not sure if I wanted the Plus model or not. I hated the idea of a larger phone, but the extra screen space seemed like a benefit — especially after this past year where work has more frequently taken me out of the office. After reading a number of seemingly like-minded folks like David Chartier make the jump this year with success, I made the jump. After one day with it, I thought I would offer some quick initial thoughts:
- Whoa! It’s huge! It does not seem that much bigger than the 6 in the store, but in real use it is big. The screen is great and more immersive. But it is also big. It takes up a lot of room in a pocket. I have not yet decided whether this is a deal breaker.
- The days of one-handed operation are largely over. Although to be fair, I am not sure if this is a function of the size or a function of apps not being designed well. For example, Twitterrific has been my go-to Twitter app for a few years. However, the account switching mechanism is to press and hold on the account avatar on the top left of the screen. This was a stretch with the 6. It is impossible on the Plus. I suspect that I will be using Reachability much more with the Plus than I ever did with the 6.
- Touch ID is, in fact, faster. I have not yet noticed a single time where the phone did not unlock on the first try very quickly. And, to be honest, I have not yet found it to be too fast like some users have been complaining.
- Battery life has surprised me in that it is not noticeably better than it was on my 6. Although one day is not enough to judge — especially when I am most certainly using it more today than normal.
- The keyboard is great. The extra space makes typing a joy for a guy with fat fingers like me.
- Landscape view is decidedly under-used and even when it is used, it is often of little use. This is again an issue of UI being hard. I suspect many developers do not use a Plus. It is also a pain to develop something for a small portion of users. But it is a shame to have the ability to use all that screen space only to not use it.
- The only thing I have not played with too much is the camera. I am excited to see how much of a difference optical image stabilization will have.