Calavera StudioImproving on miniDoom: HealingHealing in miniDoom used to work like in the original DOOM games, just depending on finding pickups. Mid-game we came up with the idea that…Oct 22, 2022Oct 22, 2022
Calavera StudioHow we design a video game levelProbably every team has a considerably different process to do this, but here are some steps we usually take to create a video game level.Oct 1, 20221Oct 1, 20221
Calavera StudioImproving on miniDoom: DashMiniDoom2 had a short “dodge” as a defensive option, but it didn’t improve the player’s mobility. It was also really fast and not easy to…Sep 10, 2022Sep 10, 2022
Calavera StudioHow long does it take to make a video game?The short answer is similar to “how long does it take to make a house”… Well, if you build it out of sticks and a blanket on top, you could…Sep 4, 2022Sep 4, 2022
Calavera StudioImproving on miniDoom: AimMiniDoom2 lacked many mechanics to ease gameplay. One of the main ones was the ability to aim in 8 directions.Aug 12, 2022Aug 12, 2022
Calavera StudioCalavera Studio is backYes, it’s been years (Unless you follow us on Itch) but we finally have some things to share.Jun 16, 2022Jun 16, 2022