Video Game Story Structure Guide
Story Structure
Current
New
Scene
Scene
In a scene is a section of a chapter/level that has a specific objective.
Cutscene
A cutscene is a scene without an action. This is to deliver large amounts of story quickly.
Examples
Frame: Who is this girl?
Point: She’s crazy. We’re in over our heads.
Action: Find clothes and build a bed fort.
Frame: Who is Salta?
Point: He’s manipulating you.
Action: Kill and Run.
Frame: Will Luke control his anger and become a true Jedi?
Point: Hate only brings more suffering
Action: Lightsaber battle
Scene Types
Three Act Structure Example
Plot Points
In a 3 act structure there are 7 major plot points described in the above example. In a game, these plot points should occur as the result of player action or circumstance.
Actions
The actions of the story, shown in the example, are sections of story that describe the intention of the game or player at that specific point. These actions change at a plot point.
Chapter / Level
Story Structure
A chapter has it’s own story arc independent from the game’s overall story. This is done through the exploration of the chapter’s subject or idea. A chapter doesn’t have to fit nicely within the overall story structure. There can be any amount of chapters within the game, much like a book.
Example
Story: What do we do with the weirdo?
Setting: At the house & school
Story: The zombie apocalypse is starting we should get to safety
Setting: Set 2013, around Joel’s hometown.
Conclusion
Separating chapters into scenes instead of gameplay and cutscene elements is a good way to make sure that gameplay and story are happening together at the same time. This allows for more meaningful gameplay.