Raymarching (not to be confused with ray tracing) is one of the most interesting ways to render voxels. It’s…
Okay, time for some results. Previously I wrote about several techniques for rendering voxels — specifically ones that give hard cube edges like Minecraft.
Update 1: First detailed article is up here, which is all about rendering using quads.
Update 2: Second detailed article is up here, which is all about rendering using raymarching.