Camila GormazEarly Dev Notes — Part V: Releasing the DemoTwo years ago I published an article where I promised to write about the experience of having launched the prototype demo of Long Gone…Nov 26, 2018Nov 26, 2018
Camila GormazinPrototyprThe Life Cycle of a MapWhen I started making maps for Long Gone Days, about two years ago, I would stare at an empty canvas for hours. If I had to draw a forest…Oct 23, 20172Oct 23, 20172
Camila GormazEarly Dev Notes — Part IV: Building an Audience(This is the fourth part of a series of notes about the things I learned during the early days of development of Long Gone Days, a…Aug 21, 20171Aug 21, 20171
Camila GormazinPrototyprEarly Dev Notes - Parts I, II & IIIBefore the development of Long Gone Days started, I decided to keep track of the things I did so I could later share what I learn…Aug 18, 20171Aug 18, 20171