[Update announcement]11/07/2019

CardMaker
CardMaker
Nov 7 · 4 min read

Period: 16:00~18:00 UTC+8
Please pay attention that you will not be able to login during maintenance.

Update:

UI:

Solve problems of On/Off click difficulties, multiple pop-ups, lack of markup, etc.

Workshop:

Since the “collection” function is changed to “activation”, the success rate of the workshop is improved. When user A activates user B’s workshop, the original:

Base 50% + (number of lv.1 workshops in A * 1% + number of lv.2 workshops in A * 1.5% + number of lv.3 workshops in A * 4%)-(number of lv.1 workshops in B * 1% + number of lv.2 workshops in B * 1.5% + number of lv.3 workshops in B * 4%)

Is adjusted to:

Base 50% + (number of lv.1 workshops of A * 1.5% + number of lv.2 workshops of A * 3% + number of lv.3 workshops of A * 6%) — (number of lv.1 workshops of B * 1% + number of lv.2 workshops of B * 1.5% + number of lv.3 workshops of B * 4%)

The higher the total level of your workshop and the lower the total level of the target workshop, the higher success rate.

Module:

5,000 SEAC will be added

Events:

Card Melting Bonus:

More info: https://blog.cardmaker.io/blog/helpen3/

Card will have a random “melting target”.

ONLY FOR EXAMPLE

When a player melt this target card, he/she will get 50% of the CAKE in prize pool at one time, and the system will automatically refresh a new “melting target”.

“Melting target” is generated randomly according to a certain FP range.

As long as all attribute dimensions and effect values are the same as the target card, it is considered as winner.

All players participating in this round of melting can be allocated to CAKE according to the melting times.

Each time a player melts cards,

(CAKE required for this melting — total copyright (45%) * card production cost (2500)) * 50%, 0 if less than 0

ONLY the rest will be flowed into the town’s construction and counted as experience.

The bonus will enter their respective bills and have a 2-day cooldown time.

Example: the first round has smelt for 50 times, eventually A player at the 50th triggers melting target effect , the pool CAKE is 300000, so the player A gets 150000, the rest of the 49 times(namely attended players) share 75000 according to proportion, and remaining 75000 entered the second round.

Note: card melting is mainly used to raise the maximum FP, and the incentive pool is only used to encourage promotion and feedback.

Halloween Event Outcomes:

After the Halloween event, all Mr. Pumpkin will no longer drop, and all packages will be closed.

Congratulations to the following players for winning the prize:

The first player for fire pumpkin 10701 won 300,000 CAKE;
The first player for water pumpkin 10071 won 300,000 CAKE;
The first player for wind pumpkin 11172 won 300,000 CAKE;
The first player for earth pumpkin 10185 won 300,000 CAKE;
The first player for shine pumpkin 10400 won 300,000 CAKE;

Player who did not become the first are welcome to look forward to the next event;

The above awards will be sent to the game after this update.

DappBirds&Nature Town Giveaways:

Singles’ Day Event:

Event1:

Period: 2019.11.11 00:00:00 ~ 2019.11.12 00:00:00 UTC+8

Place: Nature Town

During this period, all gift packages content will be double(except Magic Card package), only for one day.

Event2:

Period: 2019.11.11 00:00:00 ~ 2019.11.12 00:00:00 UTC+8

Place: Cake Town

During this period the all carriage awards will be double, and all offers will be presented at half price, only for one day.

Game Content Design Plan (long-term) :

Any good UGC solution is always welcome. You can come up with a complete and logical UI design, and you can provide great art style, material, or even complete module stories.

We will provide a total of 25 000 000 CAKE and 1000 USDT(ETH or NEO) as a design bonus pool (the bonus is from UGC pool), and we will choose according to the quality of the materials. When each update, bonuses will be delivered and town selected by the player.

The materials and the complete scheme can be sent to xiaoka@cardmaker.io via email in the form of text/document.

Turn your ideas into a fully executable solution to grow with the game you’re playing.

Others:

Currently, we are preparing for Steam land and other related business, and we may not update the game regularly. Thank you for your patience.

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