Playlist Manager

UI/UX Design

The yet to be titled phone application is a fresh and improved take on managing your music. Through extensive research across many other music managing platforms, the playlist manager creates a seamless experience in building your playlists and listening to music.

This was designed along with 2 others in a UX course at UC San Diego. Throughout the process of 2 weeks, we took what we learned in the beginning of the course and started applying our knowledge. There was a lot of research, testing, creating personas, prototypes, and tough design decisions that went into making this the ultimate playlist manager.

User Research

To figure out what users wanted we decided to go straight to the source and ask them! We interviewed 10 people who used various music management apps to get a better sense of what’s out there and what people like. Our research group consisted of college students ages 19–22 who answered questions such as:

  1. When do you listen to music?
  2. Which music apps do you use?
  3. How do you discover new music?
  4. Was there anything frustrating about creating a playlist or maintaining a playlist?
  5. When did you last use a playlist? What were you doing?

From our research we observed a common issue which would tackle:

Creating Playlists is too much work but using curated playlists? That’s a no brainer

An Idea was Born

We decided to create an app that gave a good balance between making choices available as well as keeping the UI minimal. In order to make this happen we had to consider the market. There were already many music applications out there and we had to differentiate ourselves. So, we began to research. We compared apple, google, spotify, etc. We took what we liked and noted what we didn’t. One thing that was inspired from spotify was the “Discover” label. Instead of the standard “search” term, discover gave the sentiment of endless possibilities which was what we were going for.

Apple
Google

Personas and Storyboard

We created different personas and user stories in order to iterate through our design. Through the 10 people we were able to create User Scenarios and then document live people going through the scenario. This allowed us to observe how users interact with music application in real time.

Features

We added features that would allow users to create playlists at a click of the buton. They can use other people’s playlist or add individual songs to their own personal playlist. We give them the option of discovering new music if they want to branch out from their usual genre.

Prototyping & User Testing

We used Axure in order to prototype high fidelity wireframes.

Conclusion

This was the first time I went through the process and development of UI/UX. It was a lot of work and required attention to detail and many iterations but the end product was worthwhile

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