Uriel CarrilloHow I got into the Game IndustryHello, my name is Uriel, I’m a .Net Developer that recently changed jobs from Custom/Enterprise software development into Video Games…May 13, 2022May 13, 2022
Uriel CarrilloPostmortem: Dots of War [English][Originally published in spanish on Oct 17,2020]Jan 27, 2021Jan 27, 2021
Uriel CarrilloUnity Best PracticesIn this post, we are going to list a series of Best practices to use while working on a Unity Project, please keep in mind that not all of…Jan 10, 2021Jan 10, 2021
Uriel CarrilloUnity Multiplayer Tutorial using Photon PUNPhoton is a networking engine and multiplayer platform that can handle all the requests on their servers, and through the Unity (or other…Dec 27, 2020Dec 27, 2020
Uriel CarrilloUnity Cinemachine + Timeline TutorialUnity has some major features regarding handling animation and Cinemachine and Timeline are modules that will give you the tools to create…Dec 22, 2020Dec 22, 2020
Uriel CarrilloUnity Cloud Build Tutorial.Cloud build is a service included on Unity Teams Advance that let you set up your existing source control repository to automate the…Dec 14, 2020Dec 14, 2020
Uriel CarrilloUnity Object PoolingOne of the simplest and flashiest way of getting a game to stand out it’s presenting something amazing at the screen, this can be in a…Dec 7, 2020Dec 7, 2020
Uriel CarrilloHow to use Git with Unity.Let’s picture this, you are working on a document or project, everything is going super, you have everything in place and you are pretty…Dec 1, 2020Dec 1, 2020
Uriel CarrilloPostmortem: Dots of WarDots of War es un rápido de estrategia en línea para dispositivos móviles, está basado en el juego Timbiriche (dots and boxes) y el…Oct 18, 20203Oct 18, 20203