How HTC Vive is Gonna Play a Major Role in New Trends in User Experience Design
Virtual reality or augmented visions are some of the buzzwords that have set the world in motion in this 22nd century. However, this experience has been around since the mid-80s, but technology always seems to hold it back. Credit goes to Oculus Rift that over the last few years allowed other to dream up competing for headsets that support virtual reality. Lately, there has been Samsung Gear VR, Google cardboard, Morpheus, OSVR and now HTC Vive.
UI/UX design studio Bangalore sprang into a discussion about HTC Vive to dissect and helps users know what sets it apart. Rift was exclusively for seated experience, it is good for a specific genre of games like cockpit. But Vive is meant to be used for using throughout the room, whether you walk or stand or sit. Within minutes, you can create a holodeck-like space in your room just like Star Trek and walk virtually in your room.
Talking about the user experience of HTC Vive it is not required to mention that it has changed the approach to UI/UX. At our Interaction design agency Bangalore, we have tested that no matter how high the resolution of the screen is, it is not so tough to see the individual pixels whether it is just an inch or two from our eyes.
You will find the upshot is as long as the processing. The UI and tracking are equally sharp. The screen door is not very distracting. And after a few minutes of playing a game, the immersion is enough to stop you from looking into it. It also helps the users to adapt this aesthetic to this sort of effect. High definition textures, landscapes, and flat surfaces look a little sharper.
Vive’s display is all about the edges of the display and rings around the field of view. When the edges of the vision are dark, the supporting structure blends. When the screen is brightly lit, it appears like wearing a pair of sunglasses with big frames. It is not detrimental to experience, but can definitely downgrade the sense of immersion.
Creative studio in Bangalore says that HTC Vive offers a virtual reality that forms a cohesive and engaging experience. Being able to move around in a small space is also a boon to realism. The freedom of movements helps to keep the virtual world engaging to users when you might not be a part of it.
Vive at present is offering enough space for room-scale experience and some excellent graphic qualities. Mobile app development Bangalore has observed that HTC Vive offers dynamic experiences to gamers. Moreover, our UI/UX design agency Bangalore has also seen that creating immersive experience is what they this device wants and thus built more intuitive action, rather than an abstract form that a traditional game controller requires.
It is all about creating fundamental and multi-sensory experiences and no doubt, HTC Vive has been successful in achieving it. Even if you do not want to experience virtual reality, you need to try Vive. Well, this is a type of VR experience, which most of us dream about. And see here it is!
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