Dragon Age: Inquisition; a story for everyone.

Few video game series tackle a complex story line quite like Dragon Age.

Beginning with the Hero of Ferelden that ended the Fifth Blight (A demon attack on the world lead by a demon-dragon), traveling to the rescue of city of Kirkwall from a power hungry race of rather large people with horns called the Qunari, the series current installment tells the tale of the Herald of Andraste.

Dragon Age: Inquisition was one of the first games I have ever played blindly. You’re introduced to your character falling out of the Fade (Where demons reside) with an elderly woman reaching her hand out to rescue you. Upon waking, you’re being interrogated about the Divine (Dragon Age language for The Pope) and her death at the same moment you miraculously survived. She had called together a meeting of Mages and Templars to settle the chaos their war had reigned upon the country of Ferelden.

Interrogating you is the same woman we met in Dragon Age II, Cassandra. She is the first part member you gain on this adventure. Throughout the first quarter of the game you gain your full party through various quests to find them and convince them to join your cause of closing the giant hole spitting out demons in the sky, or as they call it, “The Breach”.

Released in 2014, Bioware outdid itself creating multiple gorgeous landscapes from deserts to the pouring rain on a seascape. The game developers portray these landscapes with breathtaking graphics that are impressive even on a console. However, to get the full experience out of the graphics in this game you really have to play on a PC.

The gameplay in this game keeps you moving with easy to follow quests that are always present on your map and the option to highlight the quest you’re after. In the main menu, quests are kept separate by the locations you can visit, keeping things from getting t0o overwhelming in this large game.

The soundscape designed by Trevor Morris is nothing short of incredible either. Managing to create the perfect music for all of the locations you visit, Val Royeaux, The Western Approach, The Hinterlands, and so many more. As well as creating a wonderful soundtrack to all of the main quests. The music of this game is fully orchestrated and keeps your heart pounding at all of the tense moments.

I have little to say about the replay value other than my sixcharacters each with about 90 hours of play on their individual profiles over the past couple of years. There’s so much to this game, so many decisions to make, it can be played over and over again and have a different outcome every time. This is another fascinating tactic Bioware has woven into their games.

This game still entices me and keeps me up for hours trying to finish one more quest, and to make sure everything is in line for the next main quest. This was the first game I played in the series and it led me to play through, and love the rest of them. It’s very simple to understand and even a new game player could pick it up, switch into Casual mode, and have a great time with it.

You want your team to win, you feel everyone’s heartbreak, you want everyone to know about and join your cause.