Catbear GamesCatbear Devlog 3: OAuth and the Great SeparationThe team took an extended breather over the holidays, but we’ve still been making steady progress, albeit with a significant detour from…Feb 3Feb 3
Catbear GamesWriting a game engine from scratch, part 1: Hello, Lunie!Hello, it’s Tim from Catbear Games! For the last three months, I’ve mainly been working on our game client’s engine. Now, you might ask…Dec 11, 20231Dec 11, 20231
Catbear GamesCatbear Devlog 2: “The best time to plant a tree…”Hello friends! The hardest part of being a tiny engineering team is to deciding which tasks are most important. For the last few “sprints”…Nov 6, 2023Nov 6, 2023
Catbear GamesStop suffering; Learn this one software engineering tool firstI once overheard a friend who’d been programming professionally for more than a year tell a teammate that “We use Git to deploy code to the…Oct 27, 2023Oct 27, 2023
Catbear GamesCatbear Devlog 1: Server-Sent Events (SSE) in Deno FreshHello friends! Since our last devlog, we’ve been concentrating more on the business side of Catbear Games, but we did work on an…Oct 20, 2023Oct 20, 2023
Catbear GamesDo I need to grind thousands of Leetcode exercises to get my first software engineering job?As soon as you get your foot in the door, it’s unlikely that you’ll ever use a complex algorithm in your day-to-day work, and no one will…Oct 13, 2023Oct 13, 2023
Catbear GamesCatbear Devlog 0: Out of the blueIn our inaugural dev log, we’ll be brain dumping everything the Catbear Games team has accomplished in its first 3 months of existence.Oct 10, 2023Oct 10, 2023