COMMUNITY UPDATE: Alpha 1.0 is live, Roadmap and more.

Chain of Alliance
5 min readMay 24


We’re excited to announce the next phase of Chain of Alliance’s journey to become the premier turn-based, party-builder RPG multiverse, appealing to both Web3 and traditional players.

To achieve this ambition, we adjusted our structure and expanded our team, created a realistic roadmap for the rest of the year and we can now proudly announce that our Public Alpha 1.0 is live from today on Chromia Testnet Sigma! Play the game here.

Our badgeholders have had a first look and we’re thankful for their feedback.

Let’s dive further into the details.

New Team

We are thrilled to introduce the newest team members who will help us achieve our goals. Our team is composed of experienced professionals who have honed their expertise while working with renowned companies, including some notable names in the gaming industry.

Nicholas St. Louis joins us as our Lead Producer. With approximately six years of experience in the gaming industry, Nicholas has a proven track record in managing successful projects. He has previously worked at Sega, Moon Studios, Rockstar, and now brings his expertise to Chain of Alliance. Nicholas is responsible for organizing the team and ensuring that we meet our deadlines efficiently. Furthermore, his background extends beyond gaming, with over 15 years of experience in finance, insurance, and telecommunications, where he excelled as a QA manager and Project lead.

Taking charge of the design of all new features is Clément Fitoussi, our talented Game Designer. With approximately six years of experience in the gaming industry, Clément has an impressive background working with renowned companies such as Mattel, Ubisoft, Seascape, and now Chain of Alliance. Known for his analytical mind, Clément began his journey as a Game Data Analyst and steadily progressed to roles such as Game Economy Designer and Lead Game Designer. His expertise and attention to detail will undoubtedly contribute to the innovative design of Chain of Alliance.

Leading our marketing and community management efforts is Jorn Wisman, our Marketing Lead. With over 15 years of experience in the gaming industry, Jorn has garnered valuable insights and expertise from his previous positions at PlayStation and Rockstar Games. Jorn’s extensive background equips him with a deep understanding of effective marketing strategies and community engagement. He will spearhead our efforts to promote Chain of Alliance and foster a vibrant and engaged player community.

Game Redesign: Alpha 1.0

From today, everyone can jump straight into the latest Alpha build for Chain of Alliance: Alpha 1.0, players can expect significant changes, improvements and new features. For a detailed overview check our onboarding guide here, highlights for Alpha 1.0 include:

  1. Character Creation: We have introduced a Blessing and Fragment system, allowing players to customize their characters.

2. Crafting System: With the new crafting system, players can choose from a variety of rare materials to craft items, adding depth and personalization to the gameplay experience.

3. New User Experience: We have revamped the user interface to provide step-by-step guidance within the game.

4. Core Game Mechanics: We have made substantial changes to the core game mechanics, enhancing the gameplay based on valuable feedback from the previous public version.


We wanted to create a roadmap that would excite our community and challenge us as a team, but also without overpromising on features we can’t deliver on in the end. We feel we struck the balance with this roadmap and it encompasses various aspects of our game, including thrilling features such as Battle Ranks, Tournament systems, captivating new character classes, mesmerizing exploration of our first realm, and more. Next to these bigger Alpha updates, we’ll be constantly updating the game on animations, effects, sound, UI and balancing, to improve the overall experience.

  • Battle Ranks: After Alpha 1.0, the next release, Alpha 2.0: Battle Ranks, will follow. As usual, Badge of Alliance holders will have exclusive access to it initially, alongside a data reset. Eventually, it will be made available to the public. The objective of this phase is to focus on live operations to grow the community and increase trust in the project. Core mechanics will be expanded and iterated upon, including balancing adjustments for combat and items. The progression and reward system will also undergo rebalancing.
  • New Class: New character classes will be introduced that will expand the possibilities and strategies within the game. One of which will be the Assassin class. Here’s a sneak peek of the assassin suits that will be introduced later this year.
  • Multiverse: Take a glimpse of the first realm via our latest concept art.

Badge Holders

We would like to express our gratitude to our dedicated badge holders, who have supported us since the early stages. As a token of appreciation, we offer them early access to each Alpha Release, allowing them to experience new content one week ahead of everyone else.

With these exciting updates and improvements, we feel confident we’ve chosen the right direction for the project. We hope you feel the same after reading this.

We wish you a lot of fun with our Alpha 1.0 release and please join us via our social media channels to stay up to date on the game and to leave your feedback.

Follow us on Twitter:
Join us on Discord:
Check our Website:



Chain of Alliance

An RPG Gaming Multiverse where you can battle against other players, customize and level up characters, earn and collect NFTs.