ChopRig System
Daniel S. Lima

I’m curious – SubDeform taking in animated geometries would normally mean that GPU eval of the inputs is voided. Are you doing anything tricky to help this system eval on the GPU, or is the performance while CPU bound good enough that you don’t mind losing GPU deform? It’d be great to see a Profiler image of A, B, and C if BlueSky is open to sharing.

Thanks for the article!