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Charlie Deets
Charlie Deets

7.9K Followers

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Feb 18, 2019

Communication in Apex Legends

While playing battle royale games over the past few years, I’ve said some of these phrases a few thousand times: I see something…up there…wait….over there…up by that thingy. The circle is closing in, we gotta go. Yo, stop looting we gotta go! I found a shield, who needs it? No…

Gaming

9 min read

Nothing to Say
Nothing to Say
Gaming

9 min read


May 1, 2018

Presenting Design Work with Intentionality

A fundamental part of your work as a designer is to present ideas as clearly as possible so others can provide informed and useful feedback. In order to communicate effectively, you need to consider how your ideas are received. …

Design

8 min read

Presenting Design Work with Intentionality
Presenting Design Work with Intentionality
Design

8 min read


Feb 7, 2018

Beginner’s Guide to Streaming on Twitch

Lately I’ve been fascinated with watching people stream on Twitch. I get to peek into their lives, watch them play games, make things and generally be awkward and bizarre. For whatever reason, I too have felt compelled to participate in this medium and I’ve spend the past few months learning…

Twitch

16 min read

Beginner’s Guide to Streaming on Twitch
Beginner’s Guide to Streaming on Twitch
Twitch

16 min read


Published in Design at Meta

·Oct 12, 2017

One Year Designing at WhatsApp

Thoughts on how WhatsApp and Facebook design at scale I’ve been a product designer at Facebook close to four years. I’ve worked on a variety of teams such as Groups, Sharing, and Privacy. At this time last year, I got an exciting opportunity to begin work on WhatsApp. Going in…

Design

8 min read

One Year Designing at WhatsApp
One Year Designing at WhatsApp
Design

8 min read


Aug 14, 2017

Thoughts on Skeuomorphic Menu Systems

The tradeoffs and benefits of pseudo-realistic menu design — Recently I’ve been playing Splatoon 2, which is a team-based third-person shooter available on the Nintendo Switch. To move between different styles of gameplay, the player must physically move their character in 3D space around a place called Inkopolis Square. …

Gaming

7 min read

Thoughts on Skeuomorphic Menu Systems
Thoughts on Skeuomorphic Menu Systems
Gaming

7 min read


Jun 27, 2017

Thoughts on the Nintendo Switch User Interface

I’ve been using the Switch for a few months and I can’t stop thinking about its user interface. Nintendo’s newest console is in the golden era of its UI. The base features you would expect out of a game system are covered, but cruft has not yet been added to…

UX

10 min read

Thoughts on the Nintendo Switch User Interface
Thoughts on the Nintendo Switch User Interface
UX

10 min read


Apr 16, 2017

Thoughts on The Legend of Zelda: Breath of the Wild’s User Experience

As a long time fan of Zelda games, I was excited to dive into Breath of the Wild. It is both the largest game in the series as well as the one that most successfully provides a sense of adventure. …

Gaming

9 min read

Thoughts on The Legend of Zelda: Breath of the Wild’s User Experience
Thoughts on The Legend of Zelda: Breath of the Wild’s User Experience
Gaming

9 min read


Apr 1, 2017

Thoughts on Mass Effect: Andromeda’s User Experience

I’ve been a huge Mass Effect fan since the original game. I’ve played through all of the games of the Shepard trilogy many times. Since I care so much about the series, I knew I would have high expectations for Andromeda. …

Design

7 min read

Thoughts on Mass Effect: Andromeda’s User Experience
Thoughts on Mass Effect: Andromeda’s User Experience
Design

7 min read


Published in Framer

·Dec 31, 2016

How to use Framer Snippets Library

Video Tutorial — Earlier this year I released Framer Snippets Library. It’s a collection of snippets I’ve been building to help speed up my workflow in Framer. You can read more about the snippets here and download them here. I pushed some updates to the library this week and decided to make a little video showing how I use the snippets, since it’s not exactly how one might traditionally think about using snippets. Check it out:

Design

1 min read

How to use Framer Snippets Library
How to use Framer Snippets Library
Design

1 min read


Published in The Startup

·Dec 14, 2016

The Current State of Adaptive Design

I dream of the day where I design an interface using systematic logic and never again have to push individual objects around different sized artboards. The day I dream of gets nearer and 2016 was an incredible year for adaptive design. I thought I’d take some time to sample a…

Design

9 min read

The Current State of Adaptive Design
The Current State of Adaptive Design
Design

9 min read

Charlie Deets

Charlie Deets

7.9K Followers

Designer / charliedeets.com

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