True that. The controller ambiguity gets weird sometimes, trying to explain to someone what button to push when they are holding a Joy-con horizontally. Thanks for reading!
I also wonder what the play testing environments are like. Are people sitting at desks with monitors up close to their face? I assume they are not dark room with couches, but I would guess more often than not that is the way most console games are played.
Thanks. I agree those examples weren’t exactly a 1:1 comparison. When you do compare the normal recharging abilities, Destiny still is more obvious because it provides you opaque color and a more noticeable completion moment for the charge.