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大概在一年多前第一次看到《Bullshit Jobs》(狗屁工作)的理论,几乎与当时重新热议的 Universal Basic Income (全民基本收入)同时出现,从那时起我开始审视自己以及身边的人所从事的是否是狗屁工作,也开始试着去重新理解工作的意义。

提出这个理论的是人类学家 David Graeber,他也是 「Occupy Wall Street」的重要精神领袖。他认为当今社会中有许多工作,对这个世界是毫无意义的,即使连做这些工作的人都无法给出这些工作的真正意义。

Graeber 在书中将这些无意义的狗屁工作分为五类:

1、flunkies (随从):为满足上级或管理人员的虚荣心而存在的工作,例如前台、行政助理、门卫

2、goons (受雇的打手):代表公司其他员工而存在的工作(通常他 …


不好意思,标题党了。答案就是大数据。

今年 7 月 Netflix 推出的纪录片 《The Great Hack》 (隐私大盗) ,完整还原了 2018 年 Facebook 与 剑桥分析 (Cambridge Analytica) 数据门事件的原委。虽然纪录片中只记录了自数据门事件被揭露后所发生的事情,其背后所隐藏的真相也足以令人叹为观止。

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剑桥分析是一间自称基于数据挖掘、以及行为数据研究为政治团体提供宣传战略的咨询公司。

这到底是什么意思?其实这是我们作为互联网用户早已熟悉的一套理论。就好像科技公司利用我们的个人行为数据来向我们推送可能喜欢购买的商品一样。剑桥分析通过用户的个人行为数据,可以预测甚至是准确地判断用户的政治倾向、性格,并对这些用户进行影响宣传。

正如下图泄露 …


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Will Netflix’s retention rate helps it go through the price war?

In the year of 2019, Netflix has to watch the arrival of Apple TV Plus, Disney Plus, WarnerMedia and more similar services, following its first biggest drop in subscriber number and stock.

It might be a good thing though, for almost every company that has contents to offer has officially joined the game. It’s finally clear for us to see how this competition would go.

Every time there is a new live-streaming service launch, they’re coming after Netflix with a cheaper package. In August, Disney announced a $6.99/month package or a $12.99 bundle for Disney+, Hulu, and ESPN+. Soon after, Apple decided to offer its own live-streaming subscription for only $4.99/month, and free for users who purchase new Apple products. Not alone to say Amazon’s Prime Video is already cheaper than Netflix for $10/month. The fact that Netflix just raised its membership price to $12.99 …


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Momo’s Q2 Earnings Beat Estimates, Keeps the Momentum after 5 years of Growth

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China’s social networking company Momo Inc. MOMO just recently tops Fortune’s fastest-growing companies. Right after the good news, Momo prooves it by announcing its second-quarter financial report with growth.

In the Q2 report, Momo’s revenues increased 32% year over year due to the steady growth of its main revenue source : in- app-purchase items for live-streaming and other value-added services. Net revenues from Tantan, Momo’s own dating app, is reported to increase by 818.7% on a year-over-year basis.

The stock price of MOMO soon saw a boost after the report hits the market.

Founded in March 2011, Momo has now grown to a social networking platform featuring dating, gaming, and live-streaming. As of March 2019, Momo now owns 114.4 …


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前言

许多人在考虑是否要加入一间创业公司的时候,“能够成长得更快”,总会成为最有说服力的理由。创业这几年来,我也经常以相似的理由劝说犹豫不决的候选人加入自己的公司,或是给身边的朋友这样的建议。

去大公司你可能很长时间都只能做一个螺丝钉,但是在一间年轻的创业公司,在最短的时间内你将可能从螺丝钉变成最重要的引擎。

当我这么说的时候,我的确是这么想的,因为我自己就是这么成长过来的。大学期间开始为服务科技创业的媒体撰稿,从此接触了科创行业;毕业后毫不犹豫地加入了一间服务创业社区的公司,从而结识了创业伙伴和投资人,在那之后我便开始自己创业。

在创业中,所有的事情都发展地很快,甚至变化地很快,在这样的环境中,你应该如何更快地成长呢?

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一、站得高,看得远

许多人在刚进入职场的时候,可能都有过一个自己的职业规划:我起初几年先以学习积 …


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Honor of Kings Players Spent A Lot More in Q1, Growing 59% from Last Quarter

According to data powerhouse MAI Intelligence, Tencent’s biggest mobile game title Honor of Kings grossed a lot more this quarter. Averagely a user spend around USD $41.15 in the game throughout Q1, which grew about 59% from Q4, 2018. The average order is around USD $6.72.

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In Q1, Honor of Kings launched its new season S14 in January, and also had its biggest version update around the same time. This version came with new hero characters, new costumes, new weapons, which can all be translated into new In-App-Purchases $$$.

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The biggest change is that the game launched a new player level system called “Honor Badges”, which allow players to unlock more exclusive and powerful rewards by purchasing the game tokens. According to MAI Intelligence’s data, sales of the In-App-Purchases that involve the “Honor Badges” counted for around 12.8% of the total sales in Q1, which makes it the 3rd most sold items. …


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Playrix’s Homescapes is growing fast, but CandyCrush still grossed the most

According to consumer insights company MAI Intelligence, Playrix has grossed more than $1 billion from its popular puzzle games Gardenscapes and its spin-off Homescapes. The two games are a combination of match-3 puzzle game like CandyCrush and a home building storyline. It was first launched in 2017 September, but saw rapid growth since then.

Even though its new storyline and addictive setup attracted more new users, the originator of this type of puzzle game CandyCrush did not see any downtrend on revenues.

According to MAI intelligence, the average money spent on both apps still have a gap. The three most popular candy crush games enjoy averagely over USD $48.5 from per player. However, the two from Playrix only grossed around USD $20.5


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After almost 7 years of glory on the App Store, Supercell’s biggest success Clash of Clans still gets the magic to make the players fun. Just as it is in the economic world, the more money and time players invest in the game, the harder it is for them to exit.

Players of the Clash of Clans are still very loyal to the game, according to consumer insights intelligence MAI Intelligence, the game’s recent In-App-Purchase revenue just got another boost.

The game just introduced its new game mode called Season Challenges in its most recent update on April 2nd, which is probably borrowed from its sister game Clash Royale. For the Season Challenges, users are offered with a new In-App-Purchase called the Gold Pass, which costs $4.99. …


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Today we are going to see if the internet myth of Netflix and Chill is true with real consumer data. How exactly do mobile users interact with the two most important apps for entertainment and dating? Let’s take a look.

According to consumer insights intelligence MAI Insights, the user overlap between Netflix and Tinder in the US looks like this. This graph tells us that it’s more like “Chill and Netflix” rather than the opposite. More Tinder users are also subscribers of the video streaming service Netflix. Among all the American Tinder paying users, 11.83% of them also watch Netflix. Among all the Netflix subscribers, only 6.88%


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Pokemon Go, Niantic’s augmented reality game which has been downloaded more than 550 million times in total (as of 2019), will be having its 3-year-old birthday very soon in three months.

According to consumer insights intelligence MAI Insights, the app’s accumulated revenues has grown to a whopping USD $2.55 billion.

Though many of the users deleted the app after its first craze in 2016 (when Pokemon Go was the top grossing game in the US store for 74 straight days), the loyal players of the game never left. In fact, they are still playing it a lot, and paying a lot as well. MAI Insights’ data dashboard shows that, the average paying user spends around USD $38.63 in the app worldwide, and USD $6.68 …

About

Charlie Sheng

communicator for technology. stories on startups, tech industry, big data and comic books…

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