What is Digital Learning
“Digital learning is any type of learning that is facilitated by technology or by instructional practice that makes effective use of technology. It encompasses the application of a wide spectrum of practices including: blended and virtual learning.”
Digital Learning is “learning facilitated by technology that gives students some element of control over time, place, path and/or pace
- Time: Learning is no longer restricted to the school day or the school year. The Internet and a proliferation of Internet access devices have given students the ability to learn anytime.
- Place: Learning is no longer restricted within the walls of a classroom. The Internet and a proliferation of Internet access devices have given students the ability to learn anywhere and everywhere.
- Path: Learning is no longer restricted to the pedagogy used by the teacher. Interactive and adaptive software allows students to learn in their own style, making learning personal and engaging. New learning technologies provide realtime data that gives teachers the information they need to adjust instruction to meet the unique needs of each student.
- Pace: Learning is no longer restricted to the pace of an entire classroom of students. Interactive and adaptive software allows students to learn at their own pace, spending more or less time on lessons or subjects to achieve the same level of learning.
A digital learning strategy may include any of or a combination of any of the following:
- adaptive learning
- badging and gamification
- blended learning
- classroom technologies
- learning analytics
- learning objects
- mobile learning
- personalized learning
- online learning (or e-learning)
- open educational resources (OERs)
- technology-enhanced teaching and learning
- virtual reality
Adaptive Learning :
Adaptive learning, also known as adaptive teaching, is an educational method which uses computers as interactive teaching devices, and to orchestrate the allocation of human and mediated resources according to the unique needs of each learner.
Badging and Gamification Learning :
- Blended learning is an education program (formal or non-formal) that combines online digital media with traditional classroom methods.
- It requires the physical presence of both teacher and student, with some element of student control over time, place, path, or pace.
- While students still attend “brick-and-mortar” schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.
- Blended learning is also used in professional development and training setting
An electronic E-Textbook (or e-book) is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices.
Although sometimes defined as “an electronic version of a printed book”, some e-books exist without a printed equivalent.
Learning Analytics :
Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for the purpose of understanding and optimising learning and the environments in which it occurs.
Mobile learning is “learning across multiple contexts, through social and content interactions, using personal electronic devices.” A form of distance education, m-learners use mobile device educational technology at their time convenience.
M-learning technologies include handheld computers, MP3 players, notebooks, mobile phones and tablets. M-learning focuses on the mobility of the learner, interacting with portable technologies. Using mobile tools for creating learning aids and materials becomes an important part of informal learning.
Online learning -
Online learning is a way of studying for an internationally recognised qualification without needing to attend classes on campus. It is aimed at those who wish to study for a postgraduate qualification alongside work or other commitments
The delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device (e.g. a mobile phone) in some way to provide training, educational or learning material.
E-learning can involve a greater variety of equipment than online training or education, for as the name implies, “online” involves using the Internet or an Intranet. CD-ROM and DVD can be used to provide learning materials.
Type of Digital Learning Resources
Digital Learning resources like simulations, models, graphics, animations, quizzes, games, e-books, and e-notes are making learning more accessible, engaging, and contextualised.
Benefits and Drawbacks of Digital Learning
- Students can learn life skills through technology- Creating presentations, learning to differentiate reliable from unreliable sources on the Internet, maintaining proper online etiquette, and writing emails; these are all vital skills that your students can learn in the classroom and master before graduation.
- Promotes independent learning in students-The internet is a treasure trove of information. Practically anything you need to know can be found online. Although there is a question of the credibility of the source and the data provided, it can still serve as an educational resource for students. Even without assistance from parents and teachers, students can just look up their lessons online.
- Has the potential to lower textbook and tuition prices- With resources more accessible and in great abundance, the cost of textbooks is likely to decrease. It is also possible that students may no longer need to buy a textbook, if it is converted into digital format. The actual books can stay in the classroom, while the content is saved on a student’s computer.
- There are countless resources for enhancing education and making learning more fun and effective.From apps to organisational platforms to e-textbooks and more, there are many amazing tools that can help you.
- Allows teachers to create an exciting way to educate students-
Gone are the days when the only tools for teaching are limited to books, a blackboard or whiteboard, and a chalk or markers. With technology integrated to education, teachers can now incorporate images, videos and other graphics when delivering lessons. Specific websites, apps and programs will also enable teachers to vary how they provide instructions.
- Results in a lack of interest in studying-
Because everything is now accessible online or through data saved in a computer or mobile devices, students are likely to develop poor studying habits and a lazy attitude towards education. Some of them may even think they can skip school because they can find answers and lessons online.
- Negative views on technology-
Consumerism has taught us that technologies, from computers to mobile devices, are widely viewed as tools to entertain rather than educate. Textbooks, on the other hand, are seen as tools for learning.
- Technology can foster more cheating in class and on assignments-However, this will only happen if you give up hope on adjusting your students’ attitudes and only give them subjective assignments that require no thought or perspective.