Checkpoint: First-Mover in a Multi-Trillion Dollar Market

Checkpoint Magazine
5 min readFeb 7, 2022

Digital media and content is projected to be a $420+ billion (USD) industry by 2025, according to Statista. E-learning is projected to have a market size of over $370+ billion by 2026. And the gaming market is worth $173 billion already.

If you look at Checkpoint’s Orange Paper, you’ll also see that we’re deeply involved in education, having already partnered with lots of schools in the United Kingdom. The education market alone will be worth $10 trillion by 2030.

As you can see, the market opportunity is huge.

By bringing digitally interactive media and children’s educational content to the blockchain and multiverse, Checkpoint has identified an unserved market — especially as web interaction grows with the advent of Web 3.0 and the blockchain.

In this article, we’ll discuss how we’ll carve out market share in these massive industries as they shift to the metaverse.

The Metaverse Is Coming — Like It or Not

Checkpoint Hub is already live in the Multiverse.

Sure, some prominent voices, like Playstation inventor Ken Kutaragi, have stated they’re not fans of the metaverse. In an interview, Kutaragi said, ““You would rather be a polished avatar instead of your real self? That’s essentially no different from anonymous messageboard sites.”

Regardless of naysayers, the metaverse trend has staying power. Major investors predict the metaverse will be a $10 to $30 trillion market within a decade. And big names are jumping into the virtual world.

Meta Platforms (Facebook) has invested $10 billion into the metaverse. Adidas and Nike are journeying into the metaverse with NFT collections. And Warner Music plans to host live concerts in the metaverse.

In the cryptocurrency space, projects like Sandbox and Decentraland have taken off to the moon. And we all know about the rise of Axie Infinity last year.

At Checkpoint, we believe brands that move to the metaverse sooner, rather than later, will put themselves ahead of the game. This is especially true for media brands.

It’s clear: the trend is toward the virtual 3D world; right now, that’s the metaverse.

The Need for Multiverse-Native Content in Major Industries

Read about Kobe Bryant in our Multiverse room!

So far, we’ve covered two important things:

  1. Industries such as digital content, e-learning, gaming and education are massive — and will continue high growth rates this decade and beyond.
  2. Web 3.0 and the metaverse have arrived and are here to stay.

A project that takes digital content, especially e-learning and videogame content, into the multiverse should stand to gain a lot in the coming years.

Enter Checkpoint — a Web 3.0 content pioneer.

At Checkpoint, we recognise the societal trends: videogames are becoming more important, and the metaverse is the next big thing.

We’re not trying to change what’s coming.

What we’re doing is working with the trends in a way that engenders positive change. Through our digitally interactive content in the Multiverse, we aim to change how we use videogames. We showcase how gaming can be used for education, nurturing intrapersonal skills, instilling values and more.

We’re not some project that’s asking you to imagine what our Multiverse looks like. We already live in the Multiverse. And we’re already producing Multiverse-native content.

In our Multiverse room, you’ll find a variety of FREE Checkpoint Properties, including:

  • Checkpoint Magazine: A free, fully interactive magazine that covers videogames and their impact on society and culture
  • Checkpoint Magazine Kids: A metaverse magazine made just for kids

Want to tour our Multiverse? Click here:

With a wealth of Multiverse-native content covering e-learning, videogames and wider social topics, Checkpoint has identified a sustainable growth model. Here’s why you should get excited about what we’re doing:

  1. We’re a first-mover to the metaverse in several massive industries. This should pay dividends over time.
  2. We have a mission to positively impact society. We’re not just migrating content to the metaverse for the fun of it (our Multiverse is fun, by the way). The main point is to educate and empower those who visit Checkpoint Hub. Read our full mission here.

Checkpoint: Built for Us All to Thrive

We plan to keep all our content FREE. This will not change. We believe in giving everyone equal access to our content.

But note we also have a strategy to ensure steady revenue — something many projects in the crypto space lack. Since we’re a first-mover in industries with market sizes totaling in the trillions of dollars, we have a variety of methods to generate revenue. A few of these include:

  • Selling ad space in the Multiverse
  • Creating NFT collections
  • Establishing partnerships with schools
  • Selling ads on podcasts
  • Selling magazine ads
  • Establishing partnerships with major video game brands (more on this later)

Notice that we’re positioning ourselves to have revenue streams outside of crypto. This should help support our financials during crypto bear markets.

Additionally, since our token raise is our governance token sale, LOAD token holders will have a chance to direct how we run the project. If other revenue-generating opportunities arise and the community wants us to pursue them, we’ll follow the will of the Checkpoint community.

We have a lot of work ahead, but we believe we’re making the necessary moves now to positively impact society while ensuring financial success and sustainability. This way, our community, our users and our LOAD token investors get rewarded.

About Checkpoint

Checkpoint is a digitally-interactive media brand that pioneers how Web 3.0 content functions and empowers us all to use videogames for good.

Checkpoint achieves this mission by creating engaging content that explores how videogames impact society. Using the cultural capital of videogames, Checkpoint’s content calls everyone to analyse, understand and improve the world around us.

A member of the Blockchain Gaming Alliance, Checkpoint already has live content platforms, including Checkpoint Bedtime Stories, Checkpoint Magazine and Checkpoint Multiverse.

Keep up to date with Checkpoint:

Website | Twitter | Telegram | Discord | Orange Paper



Checkpoint Magazine

Checkpoint is the world’s first fully interactive digital games magazine. Combining the immersiveness and depth of a conventional magazine.