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Chris Ochs
Chris Ochs

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Dec 1, 2021

Game server architectures are holding us back more then we realize.

Our content is bottlenecked Fundamentally this goes back to Content is King. Our inability to deliver most 3D content cost effectively is the primary bottleneck to many of our most ambitious ideas. I’m defining content here liberally. Npc’s, physics, that’s all just as much content as the models in our games. Persistent content we…

7 min read

Chris Ochs

Chris Ochs

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