Chris McFarlandBumping Tallowmere into Beta because compile timesA look at Tallowmere’s past few months of development.Nov 13, 2014Nov 13, 2014
Chris McFarlandWhere I’m at with TallowmereA peak at the new interface, randomised gear, and design musingsMay 16, 2014May 16, 2014
Chris McFarlandSolving Tallowmere’s soul problemsTaking a look at what’s wrong and fixing itApr 20, 2014Apr 20, 2014
Chris McFarlandWorking through gamepad input with UnityMultiple controllers, multiple operating systemsMar 27, 2014Mar 27, 2014