Christophe TauzietDesigning Facebook Spaces (Part 4) — Creating a VR interfaceThis article is the last chapter of a series about the design of Facebook Spaces.Jun 14, 20178Jun 14, 20178
Christophe TauzietDesigning Facebook Spaces (Part 3)— Connecting With FriendsThis article is the third chapter of a series about the design of Facebook Spaces.Jun 14, 20173Jun 14, 20173
Christophe TauzietDesigning Facebook Spaces (Part 2) — Presence & ImmersionThis is the second chapter of a series about the design of Facebook Spaces.Jun 14, 2017Jun 14, 2017
Christophe TauzietDesigning Facebook Spaces (Part 1) — Embarking on a new VR journeyThis article is the first chapter of a series about the design of Facebook Spaces.Jun 14, 20178Jun 14, 20178
Christophe TauzietinDesign at MetaDesigning for Hands in VRThe next step in building natural human-machine interactionsDec 15, 20164Dec 15, 20164
Christophe TauzietinDesign at MetaDesigning Facebook CollageA journey in design & storytellingDec 15, 201528Dec 15, 201528
Christophe TauzietinDesign at MetaDesign for the unshiny.Designing developer tools is fun too. You should try it.Jul 8, 20141Jul 8, 20141