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Chris Patino
Chris Patino

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Jul 11

Day 36 || 100 Days of Unity — Creating a Different Enemy Movement

In this article, I will be going over how to create a second enemy with different movements. To begin, I have created a fresh antagonist named “Enemy2” and incorporated all the same components as my initial enemy, excluding the script. …

Unity

3 min read

Day 36 || 100 Days of Unity — Creating a Different Enemy Movement
Day 36 || 100 Days of Unity — Creating a Different Enemy Movement
Unity

3 min read


Jun 10

Day 35 || 100 Days of Unity — Dynamic Camera Shake

“Elevate Your Game with Dynamic Camera Shakes: Experience the Thrill!” Get ready for an exciting upgrade to your game! In this article, we’ll show you how to make the camera shake with every powerful hit your player takes. Brace yourself for a pulse-pounding experience that will leave you on the…

Unity

3 min read

Day 35 || 100 Days of Unity — Dynamic Camera Shake
Day 35 || 100 Days of Unity — Dynamic Camera Shake
Unity

3 min read


Jun 8

Day 34 || 100 Days of Unity — Creating a Scaling Thruster Bar

Currently, in our 2D Space Shooter game, our player can speed up using the thruster, but it lacks limitations which makes the game less challenging. To address this, in today's article, we will introduce a fuel bar that depletes each time the thruster is used. This will require the player…

Unity

5 min read

Day 34 || 100 Days of Unity — Creating a Scaling Thruster Bar
Day 34 || 100 Days of Unity — Creating a Scaling Thruster Bar
Unity

5 min read


Jun 7

Day 33 || 100 Days of Unity — Secondary Firing Method

Currently, our player possesses a single normal laser shot, and when we collect a power-up, a triple shot becomes available. However, considering the multitude of enemies we encounter, it seems necessary to introduce an additional means of destroying them all. …

Unity

3 min read

Day 33 || 100 Days of Unity — Secondary Firing Method
Day 33 || 100 Days of Unity — Secondary Firing Method
Unity

3 min read


Jun 6

Day 32 || 100 Days of Unity — Adding Lives

Just like we added the ammo collectible in the previous lesson, we will now follow a similar process but with a different sprite representing life. To begin, we need to include the desired sprite in our assets. …

Unity

4 min read

Day 32 || 100 Days of Unity — Adding Lives
Day 32 || 100 Days of Unity — Adding Lives
Unity

4 min read


Jun 1

Day 31 || 100 Days Of Unity —Creating a Reload System

In our exhilarating 2D Space shooter game, we have mastered the art of controlling the frequency of laser shots. However, what we haven’t conquered yet is a method to replenish our precious ammo reserves. Fear not, fellow space pilots, as in this article we will delve into the secrets of…

Unity

4 min read

Day 31 || 100 Days Of Unity —Creating a Reload System
Day 31 || 100 Days Of Unity —Creating a Reload System
Unity

4 min read


May 30

Day 30 || 100 Days Of Unity — Creating an Ammo System

I aim to initialize the player’s ammunition count to 25 shots. Whenever the player fires, the ammunition count decreases by 1. Once the player’s ammunition is depleted, they should no longer be able to fire their weapon, and the ammunition count should remain at 0 until the player can obtain…

Unity

3 min read

Day 30 || 100 Days Of Unity — Creating an Ammo System
Day 30 || 100 Days Of Unity — Creating an Ammo System
Unity

3 min read


May 24

Day 29 || 100 Days of Unity — Adding a Thruster Feature

With the initial release of our 2D Space shooter game complete, it’s time to enhance it by incorporating additional features. Our first addition will be thrusters, allowing players to accelerate by pressing a designated button and return to normal speed upon release. Let’s strategize the implementation of this feature: Tasks: 1…

Unity

3 min read

Day 29 || 100 Days of Unity — Adding a Thruster Feature
Day 29 || 100 Days of Unity — Adding a Thruster Feature
Unity

3 min read


May 20

Day 28 || 100 Days of Unity — Building Your Game for WebGL on Unity

Similar to building our game for Mac and PC, to build for WebGL, we need to access the Build Settings. Instead of selecting the default settings, we will choose the “WebGL” option from the available build options. Now, you need to switch platforms in Unity to allow for compilation and…

Unity

2 min read

Day 28 || 100 Days of Unity — Building Your Game for WebGL on Unity
Day 28 || 100 Days of Unity — Building Your Game for WebGL on Unity
Unity

2 min read


May 19

How to build and test your game in MAC/PC

In this guide, I will demonstrate the process of building your game for both PC and Mac platforms on Unity. To begin, navigate to the “Build Settings” option located in the file menu. Upon opening the Build Settings, you will notice that the default build setting is already configured for…

2d Game Development

3 min read

How to build and test your game in MAC/PC
How to build and test your game in MAC/PC
2d Game Development

3 min read

Chris Patino

Chris Patino

18 Followers

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