Christian FredericksenAnimating Sprites in UnityLet’s animate our Triple Shot Powerup spriteMay 6, 2023May 6, 2023
Christian FredericksenStarting to Feel Like a Real Video GameAdd a Triple Shot powerup to the gameMay 5, 2023May 5, 2023
Christian FredericksenThe Benefits of Prototyping Without AssetsHey, friends. Today we’re going to discuss why prototyping your game with primitive objects is such a good idea. It’s real easy to get…Apr 21, 2023Apr 21, 2023
Christian FredericksenFrom Prototype to Work of ArtObjective: To make the archaic look arcadeMar 19, 2023Mar 19, 2023
Christian FredericksenAssets! Assets! Get Your Assets Here!Objective: Get set up with Filebase to make your games pretty.Mar 17, 2023Mar 17, 2023
Christian FredericksenSpawning Objects in Unity Without the ClutterObjective: Explore another level of script communicationMar 13, 2023Mar 13, 2023
Christian FredericksenCoroutines With UnityObjective: Understand how to use coroutines to pause their function for a specified time.Mar 11, 2023Mar 11, 2023
Christian FredericksenSpawn Manager SetupObjective: Set up a place holder in Unity to spawn enemiesMar 11, 2023Mar 11, 2023
Christian FredericksenScript Communication in Unity using GetComponentIn an earlier article I promised we would cover Player lives and damage. Now, would be a good time to deliver on that promise as it will be…Mar 11, 2023Mar 11, 2023
Christian FredericksenOnCollisionEnter vs. OnTriggerEnter — When to Use ThemSo, here we are scratching the surface, just getting into the physics of gaming. This is a perfect time to talk about collision detection…Mar 11, 2023Mar 11, 2023