Christian TuckerSeamless fast paced multiplayer in Unity3D. Implementing client-side prediction.NOTE: This post is more-so to go over the implementation in Unity3D than it is to explain the concepts of client-side prediction. Gabriel…Apr 11, 20204Apr 11, 20204
Christian TuckerReplacing WebSockets with the Auto-Scaling Firebase Database.If you’ve ever created an web (or react-native) application that required live updates to be sent to the client from the server, you’ve…Oct 1, 20171Oct 1, 20171