Chris Bam HarrisoninSUPERJUMPGhost of Tsushima is About PeopleHow Sucker Punch told their story through individual characters rather than sweeping narrative·10 min read·Aug 15, 2020----
Chris Bam HarrisoninSUPERJUMPPlaying Tabletop RPGs via FigmaHere’s how I used Figma to build a complete Star Trek Adventures tabletop RPG experience·11 min read·Jul 25, 2020--8--8
Chris Bam HarrisoninSUPERJUMPDesigning Next-Gen Console UIsWe’ve seen the outside — let’s have a think about the inside·6 min read·Jun 14, 2020----
Chris Bam HarrisoninPrototyprPutting Figma’s Auto-Layout through its pacesSpoiler: It’s pretty sweet.4 min read·Dec 9, 2019--1--1
Chris Bam HarrisoninSUPERJUMPGames UX: All About SubtitlesExploring subtitles in games, especially when applied to multiple screen sizes·8 min read·Sep 14, 2019--1--1
Chris Bam HarrisoninSUPERJUMPGames UX: Marvel Ultimate Alliance 3Exploring the design behind character selection, hero profiles, and catering for handheld mode·10 min read·Aug 18, 2019----
Chris Bam HarrisoninPrototyprUX Design Tools for 2019 (Mac & Windows)2019’s best tools, apps, and resources20 min read·May 29, 2019--3--3
Chris Bam HarrisoninSUPERJUMPArmchair VGUX: Super Smash Bros. UltimateIf it ain’t broke, don’t fix it. But this one’s broke, so let’s go!6 min read·Jan 24, 2019--2--2
Chris Bam HarrisoninSUPERJUMPThe Passing of the StormWhy Heroes of the Storm deserved better6 min read·Dec 17, 2018--1--1
Chris Bam HarrisoninSUPERJUMPArmchair VGUX: No Man’s SkyExploring strange, new worlds — with a strange, new interface5 min read·Nov 21, 2018--3--3