What’sOut? Mobile App Case Study
Project Overview
The product:
- What’sOut? is a trailer-browsing mobile app for movie theaters in Detroit, MI that gives the user, a potential moviegoer, the opportunity to watch the trailer for a movie playing in theaters.
- What’sOut? targets casual to frequent moviegoers, and presents plotlines, genres, and a movie’s cast to make the decision-making process easier for moviegoers.
Project duration:
June 2021
The problem:
Not enough information about a movie while buying a ticket is an obstacle for moviegoers, and risks a suboptimal experience at the theaters
The goal:
Design a movie trailer browsing app to attract customers to the movie theater, and to prepare moviegoers with sufficient information of the movies playing
My role:
Completed successful end-to-end process for the What’sOut? mobile app from conception to delivery
Responsibilities:
- Conducting interviews
- Creating paper & digital wireframing
- Low and high-fidelity prototyping
- Conducting usability studies
- Accounting for accessibility, and iterating on designs
Understanding the User
Summary:
- I conducted interviews and created empathy maps to understand users and their needs
- User groups identified through research ranged from film students, casual moviegoers, and working parents of teens
- Research revealed potential moviegoers rely on resources including the cast and plot, in addition to the trailer
- Usability studies confirmed initial assumption that users rely on familiarity with icons when completing common/frequent tasks, such as online checkout
Pain Points:
- Not enough information about movies available when buying tickets
- Trailer/plot synopsis is not always effective in attracting customers to the theaters
- Seat selection process for movie theaters is not consistent
Persona:
Problem statement:
Ian is a film student & frequent moviegoer who needs a convenient way to view what a movie is about because he wants to make sure his friends and classmates will enjoy it.
User Journey Map:
Mapping Ian’s journey revealed how helpful it would be for users to have movie information available to them as they view movie tickets.
Starting the Design
A simple design was planned for the What’sOut? home screen that offered the user cast & showtime information.
Digital Wireframes:
- As the initial design phase continued, I started with rough placements of additional movie information to determine what information is actually helpful for users during their movie selection process
- I wanted to explore the use of promotional material like movie posters in my design to attract users and create an enjoyable user experience
- Designing an easy seat selection process was a key user need to address in the designs
- This page offers a clearly defined seating chart, with the screen properly labelled, to prevent dissatisfaction at the movie theater with a chosen seat
Low-Fidelity Prototype:
The primary user flows I connected were selecting seats and purchasing tickets, so the prototype could be tested in a usability study
Usability Studies
- I conducted three rounds of usability studies
- Findings from the first study on low-fidelity wireframes helped guide the next iterations for wireframes and mockups
- The second and third studies used a high-fidelity prototype and revealed what aspects of the mockups needed refining
Round 1 Findings:
Usability studies on low-fi prototype
- Users want more information than a trailer when deciding on a movie to see
- Users want familiarity on certain processes, like checkout and seat selection
- Users want to be notified once task is completed
Round 2 Findings
Usability studies on hi-fi prototype
- Too many confirmation screens during checkout
- Users need an option to return home during seat selection
Round 3 Findings
Usability studies on second iteration of hi-fi prototype
- Familiar process makes checkout easier
- Users found the option to view a movie’s cast helpful
- Users found the design for the seat selection process very clean and easy to follow
- A majority of users would prefer the option to press play to view a movie trailer than have it play automatically as you scroll
Mockups
- Early designs showed movie information up front with an automated video feature similar to TikTok, but insight from usability studies found this distracting, and potentially overwhelming
- During my mockups, I built on this insight, and gave the user the option to press play on the trailer to account for accessibility concerns
- Mockups also included redesigns for the home screen to show the trailer and plot, and created buttons for cast and showtimes
- Research also revealed user pain points during the seat confirmation flow, with users feeling there were a lot of confirmation screens
- This user flow was the focus of the following reiteration phase
- I created a pop-up after the user selects seats to guide user to the next screen, as well as design changes to call to action buttons
High-Fidelity Prototype
High-fidelity prototype for the What’sOut? app presented the user flows for:
- Buying tickets
- Selecting showtimes
- Choosing seats
- Ordering online
Accessibility Considerations
- Redesigned trailer-browsing feature on the home page to allow the user the option to push play, in an effort to reduce distractions the user experiences engaging with the app
- Used detailed imagery for movie theater screen & seats to help all users better understand the seat layout
- Used icons to make navigation easier
Takeaways
Impact:
The What’sOut? mobile app offers potential moviegoers resources about a movie in the same app they would use to purchase tickets
User quotes after second iteration usability studies:
“I feel like this app can make it so much easier to buy movie tickets. I can see everything I need through the screens here.”
“The design makes it feel like a movie theater. And the lettering is old-timey. I like it for browsing movie trailers.”
“I like having the choice to play a trailer. I feel like there could be a lot of different kinds of movies and they could clash. Like if I wanted to go and see something funny, like a comedy, I wouldn’t want to be scrolling and see something scary or dramatic. So, personally, I think this is nice.”
What I learned:
- Simple and familiar designs are sometimes the most effective
- Strong analysis and synthetization of research uncovered during usability studies are necessary for each iteration of design
Next Steps
- Conduct another round of usability studies to validate whether the pain points users have experienced have been effectively addressed
- Explore opportunities for accessible design
- Conduct more user research to determine any new areas of need
Let’s Connect!
Thank you for taking the time to review my work on the What’sOut? trailer-browsing app! If you’d like to get in touch or see more, please take a look at my contact information below.
Christopher Hult
UX Designer
Email: christopherjosephhult@gmail.com
LinkedIn: https://www.linkedin.com/in/christopher-hult-05a962116